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Searched refs:addCoverageFragmentProcessor (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/
DGrPipelineBuilder.h72 const GrFragmentProcessor* addCoverageFragmentProcessor(const GrFragmentProcessor* processor) { in addCoverageFragmentProcessor() function
86 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); in addCoverageTextureProcessor()
99 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix, in addCoverageTextureProcessor()
129 const GrFragmentProcessor* addCoverageFragmentProcessor( in addCoverageFragmentProcessor() function
132 return fPipelineBuilder->addCoverageFragmentProcessor(processor); in addCoverageFragmentProcessor()
DGrPaint.cpp29 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); in addCoverageTextureProcessor()
42 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, in addCoverageTextureProcessor()
DGrDrawTarget.cpp234 arfps.addCoverageFragmentProcessor(clip.clipCoverageFragmentProcessor()); in drawBatch()
303 arfps.addCoverageFragmentProcessor(clip.clipCoverageFragmentProcessor()); in stencilPath()
338 arfps.addCoverageFragmentProcessor(clip.clipCoverageFragmentProcessor()); in drawPathBatch()
DGrBlurUtils.cpp38 grp->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(mask, matrix, in draw_mask()
DGrSWMaskHelper.cpp362 pipelineBuilder->addCoverageFragmentProcessor( in DrawToTargetWithPathMask()
DSkGpuDevice.cpp610 grPaint.addCoverageFragmentProcessor(innerEffect); in drawFilledDRRect()
611 grPaint.addCoverageFragmentProcessor(outerEffect); in drawFilledDRRect()
/external/skia/gm/
Dconvexpolyeffect.cpp198 pipelineBuilder.addCoverageFragmentProcessor(fp); in onDraw()
244 pipelineBuilder.addCoverageFragmentProcessor(fp); in onDraw()
Dbigrrectaaeffect.cpp93 pipelineBuilder.addCoverageFragmentProcessor(fp); in onDraw()
Drrects.cpp131 pipelineBuilder.addCoverageFragmentProcessor(fp); in onDraw()
/external/skia/include/gpu/
DGrPaint.h82 const GrFragmentProcessor* addCoverageFragmentProcessor(const GrFragmentProcessor* fp) { in addCoverageFragmentProcessor() function
/external/skia/src/effects/
DSkBlurMaskFilter.cpp888 grp->addCoverageFragmentProcessor(fp); in directFilterMaskGPU()
1173 grp->addCoverageFragmentProcessor(fp); in directFilterRRectMaskGPU()
1252 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, matrix))->unref(); in filterMaskGPU()
/external/skia/tests/
DGLProgramsTest.cpp258 pipelineBuilder->addCoverageFragmentProcessor(fp); in set_random_color_coverage_stages()