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Searched refs:addLinear (Results 1 – 3 of 3) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
DbtSpatialAlgebra.h55 void addLinear(const btVector3 &linear) { m_topVec += linear; } in addLinear() function
95 void addLinear(const btVector3 &linear) { m_bottomVec += linear; } in addLinear() function
/external/deqp/modules/gles3/functional/
Des3fFramebufferBlitTests.cpp1098 const bool addLinear = filterable; in init() local
1099 …const bool addNearest = !addLinear || (areas[areaNdx].area != DefaultFramebufferBlitCase::AREA_… in init()
1107 if (addLinear) in init()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBody.cpp787 zeroAccSpatFrc[0].addLinear(m_baseMass * spatVel[0].getAngular().cross(spatVel[0].getLinear())); in stepVelocitiesMultiDof()
886 …zeroAccSpatFrc[i+1].addLinear(m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].get… in stepVelocitiesMultiDof()