Searched refs:addLinear (Results 1 – 3 of 3) sorted by relevance
55 void addLinear(const btVector3 &linear) { m_topVec += linear; } in addLinear() function95 void addLinear(const btVector3 &linear) { m_bottomVec += linear; } in addLinear() function
1098 const bool addLinear = filterable; in init() local1099 …const bool addNearest = !addLinear || (areas[areaNdx].area != DefaultFramebufferBlitCase::AREA_… in init()1107 if (addLinear) in init()
787 zeroAccSpatFrc[0].addLinear(m_baseMass * spatVel[0].getAngular().cross(spatVel[0].getLinear())); in stepVelocitiesMultiDof()886 …zeroAccSpatFrc[i+1].addLinear(m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].get… in stepVelocitiesMultiDof()