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Searched refs:allocAmount (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp250 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); in genPaths() local
251 if (allocAmount >= range) { in genPaths()
252 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths()
258 fPreallocatedPathCount += allocAmount - range; in genPaths()
263 if (allocAmount > range) { in genPaths()
268 fPreallocatedPathCount = allocAmount - range; in genPaths()