Searched refs:allocAmount (Results 1 – 1 of 1) sorted by relevance
250 GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount); in genPaths() local251 if (allocAmount >= range) { in genPaths()252 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths()258 fPreallocatedPathCount += allocAmount - range; in genPaths()263 if (allocAmount > range) { in genPaths()268 fPreallocatedPathCount = allocAmount - range; in genPaths()