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Searched refs:allowSleep (Results 1 – 20 of 20) sorted by relevance

/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
DBodyDef.java86 public boolean allowSleep; field in BodyDef
125 allowSleep = true; in BodyDef()
263 return allowSleep; in isAllowSleep()
270 public void setAllowSleep(boolean allowSleep) { in setAllowSleep() argument
271 this.allowSleep = allowSleep; in setAllowSleep()
DIsland.java241 public void solve(Profile profile, TimeStep step, Vec2 gravity, boolean allowSleep) { in solve() argument
399 if (allowSleep) { in solve()
DBody.java117 if (bd.allowSleep) { in Body()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
DCharacterCollision.java107 bd.allowSleep = false; in createWorld()
126 bd.allowSleep = false; in createWorld()
153 bd.allowSleep = false; in createWorld()
DContactListenerTest.java117 bd.allowSleep = false; in createWorld()
136 bd.allowSleep = false; in createWorld()
163 bd.allowSleep = false; in createWorld()
DPrismatic.java66 bd.allowSleep = false; in createWorld()
DApplyForce.java117 bd.allowSleep = false; in createWorld()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
DBodyDef.java66 public boolean allowSleep = true; field in BodyDef
DWorld.java128 bd.allowSleep = def.allowSleep; in createBody()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
DBodyDef.java66 public boolean allowSleep = true; field in BodyDef
DWorld.java284 …def.linearVelocity.y, def.angularVelocity, def.linearDamping, def.angularDamping, def.allowSleep, … in createBody()
293 …loat angularVelocity, float linearDamping, float angularDamping, boolean allowSleep, boolean awake, in jniCreateBody() argument
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
Db2Island.h48 void Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep);
Db2Body.h63 allowSleep = true; in b2BodyDef()
101 bool allowSleep; member
Db2Island.cpp183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve() argument
344 if (allowSleep) in Solve()
Db2Body.cpp44 if (bd->allowSleep) in b2Body()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
Dcom.badlogic.gdx.physics.box2d.World.cpp166 …angularVelocity, jfloat linearDamping, jfloat angularDamping, jboolean allowSleep, jboolean awake,… in Java_com_badlogic_gdx_physics_box2d_World_jniCreateBody() argument
179 bodyDef.allowSleep = allowSleep; in Java_com_badlogic_gdx_physics_box2d_World_jniCreateBody()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/
DCHANGES25 - kept constructor with allowSleep boolean, FIXME!
/external/mdnsresponder/mDNSPosix/
DmDNSPosix.c427 mDNSexport void mDNSPlatformSetAllowSleep(mDNS *const m, mDNSBool allowSleep, const char *reason) in mDNSPlatformSetAllowSleep() argument
430 (void) allowSleep; in mDNSPlatformSetAllowSleep()
/external/mdnsresponder/mDNSCore/
DmDNS.c4776 mDNSBool allowSleep = mDNStrue; in mDNS_UpdateAllowSleep() local
4786 allowSleep = mDNSfalse; in mDNS_UpdateAllowSleep()
4791 if (allowSleep && mDNSCoreHaveAdvertisedMulticastServices(m)) in mDNS_UpdateAllowSleep()
4802 allowSleep = mDNSfalse; in mDNS_UpdateAllowSleep()
4811 allowSleep = mDNSfalse; in mDNS_UpdateAllowSleep()
4822 mDNSPlatformSetAllowSleep(m, allowSleep, reason); in mDNS_UpdateAllowSleep()
DmDNSEmbeddedAPI.h2647 extern void mDNSPlatformSetAllowSleep(mDNS *const m, mDNSBool allowSleep, const char *reason);