/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
D | BodyDef.java | 86 public boolean allowSleep; field in BodyDef 125 allowSleep = true; in BodyDef() 263 return allowSleep; in isAllowSleep() 270 public void setAllowSleep(boolean allowSleep) { in setAllowSleep() argument 271 this.allowSleep = allowSleep; in setAllowSleep()
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D | Island.java | 241 public void solve(Profile profile, TimeStep step, Vec2 gravity, boolean allowSleep) { in solve() argument 399 if (allowSleep) { in solve()
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D | Body.java | 117 if (bd.allowSleep) { in Body()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
D | CharacterCollision.java | 107 bd.allowSleep = false; in createWorld() 126 bd.allowSleep = false; in createWorld() 153 bd.allowSleep = false; in createWorld()
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D | ContactListenerTest.java | 117 bd.allowSleep = false; in createWorld() 136 bd.allowSleep = false; in createWorld() 163 bd.allowSleep = false; in createWorld()
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D | Prismatic.java | 66 bd.allowSleep = false; in createWorld()
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D | ApplyForce.java | 117 bd.allowSleep = false; in createWorld()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
D | BodyDef.java | 66 public boolean allowSleep = true; field in BodyDef
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D | World.java | 128 bd.allowSleep = def.allowSleep; in createBody()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
D | BodyDef.java | 66 public boolean allowSleep = true; field in BodyDef
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D | World.java | 284 …def.linearVelocity.y, def.angularVelocity, def.linearDamping, def.angularDamping, def.allowSleep, … in createBody() 293 …loat angularVelocity, float linearDamping, float angularDamping, boolean allowSleep, boolean awake, in jniCreateBody() argument
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
D | b2Island.h | 48 void Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep);
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D | b2Body.h | 63 allowSleep = true; in b2BodyDef() 101 bool allowSleep; member
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D | b2Island.cpp | 183 …b2Island::Solve(b2Profile* profile, const b2TimeStep& step, const b2Vec2& gravity, bool allowSleep) in Solve() argument 344 if (allowSleep) in Solve()
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D | b2Body.cpp | 44 if (bd->allowSleep) in b2Body()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/ |
D | com.badlogic.gdx.physics.box2d.World.cpp | 166 …angularVelocity, jfloat linearDamping, jfloat angularDamping, jboolean allowSleep, jboolean awake,… in Java_com_badlogic_gdx_physics_box2d_World_jniCreateBody() argument 179 bodyDef.allowSleep = allowSleep; in Java_com_badlogic_gdx_physics_box2d_World_jniCreateBody()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/ |
D | CHANGES | 25 - kept constructor with allowSleep boolean, FIXME!
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/external/mdnsresponder/mDNSPosix/ |
D | mDNSPosix.c | 427 mDNSexport void mDNSPlatformSetAllowSleep(mDNS *const m, mDNSBool allowSleep, const char *reason) in mDNSPlatformSetAllowSleep() argument 430 (void) allowSleep; in mDNSPlatformSetAllowSleep()
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/external/mdnsresponder/mDNSCore/ |
D | mDNS.c | 4776 mDNSBool allowSleep = mDNStrue; in mDNS_UpdateAllowSleep() local 4786 allowSleep = mDNSfalse; in mDNS_UpdateAllowSleep() 4791 if (allowSleep && mDNSCoreHaveAdvertisedMulticastServices(m)) in mDNS_UpdateAllowSleep() 4802 allowSleep = mDNSfalse; in mDNS_UpdateAllowSleep() 4811 allowSleep = mDNSfalse; in mDNS_UpdateAllowSleep() 4822 mDNSPlatformSetAllowSleep(m, allowSleep, reason); in mDNS_UpdateAllowSleep()
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D | mDNSEmbeddedAPI.h | 2647 extern void mDNSPlatformSetAllowSleep(mDNS *const m, mDNSBool allowSleep, const char *reason);
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