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Searched refs:ambient (Results 1 – 22 of 22) sorted by relevance

/external/skia/src/effects/
DSkEmbossMaskFilter.cpp30 SkScalar ambient, SkScalar specular, in CreateEmboss() argument
33 direction, ambient, specular); in CreateEmboss()
37 SkScalar ambient, SkScalar specular) { in CreateEmboss() argument
43 int am = pin2byte(SkScalarToFixed(ambient) >> 8); in CreateEmboss()
DSkEmbossMask.cpp87 int ambient = light.fAmbient; in Emboss() local
113 int mul = ambient; in Emboss()
/external/skia/include/effects/
DSkBlurMaskFilter.h51 SkScalar ambient, SkScalar specular);
55 SkScalar ambient, SkScalar specular,
/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
Dlights.glsl11 #include ":ambient"
18 #include ":ambient"
76 [ambient]
Dmrtscene.frag40 vec3 lighting = diffuse.xyz * 0.3; //ambient
Dlight_gouraud.glsl3 #include "lights.glsl:ambient"
/external/vulkan-validation-layers/libs/glm/detail/
Ddummy.cpp40 glm::vec4 ambient; // Acm member
48 glm::vec4 ambient; // Acli
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/data/
DModelMaterial.java31 public Color ambient; field in ModelMaterial
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c404 _debug_printf("\t\t.material.ambient[0] = %f\n", (*cmd).material.ambient[0]); in dump_SVGA3dCmdSetMaterial()
405 _debug_printf("\t\t.material.ambient[1] = %f\n", (*cmd).material.ambient[1]); in dump_SVGA3dCmdSetMaterial()
406 _debug_printf("\t\t.material.ambient[2] = %f\n", (*cmd).material.ambient[2]); in dump_SVGA3dCmdSetMaterial()
407 _debug_printf("\t\t.material.ambient[3] = %f\n", (*cmd).material.ambient[3]); in dump_SVGA3dCmdSetMaterial()
456 _debug_printf("\t\t.data.ambient[0] = %f\n", (*cmd).data.ambient[0]); in dump_SVGA3dCmdSetLightData()
457 _debug_printf("\t\t.data.ambient[1] = %f\n", (*cmd).data.ambient[1]); in dump_SVGA3dCmdSetLightData()
458 _debug_printf("\t\t.data.ambient[2] = %f\n", (*cmd).data.ambient[2]); in dump_SVGA3dCmdSetLightData()
459 _debug_printf("\t\t.data.ambient[3] = %f\n", (*cmd).data.ambient[3]); in dump_SVGA3dCmdSetLightData()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.h24 GLint ambient; member
Dshader.c121 GET_UNIFORM_LOC(Lit, ambient); in getLocations()
Ddemo.c684 glUniform4fv(sShaderLit.ambient, 1, lightAmbient); in appInit()
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1185 struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); in build_lighting() local
1216 emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); in build_lighting()
1221 emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); in build_lighting()
1226 emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); in build_lighting()
1232 release_temp(p, ambient); in build_lighting()
1240 struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); in build_lighting() local
1277 emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); in build_lighting()
1281 emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); /**/ in build_lighting()
1285 emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); in build_lighting()
1295 release_temp(p, ambient); in build_lighting()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
DG3dModelLoader.java191 final JsonValue ambient = material.get("ambient"); in parseMaterials() local
192 if (ambient != null) jsonMaterial.ambient = parseColor(ambient); in parseMaterials()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_reg.h1284 float ambient[4]; member
1593 float ambient[4]; member
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
DModel.java275 if (mtl.ambient != null) result.set(new ColorAttribute(ColorAttribute.Ambient, mtl.ambient)); in convertMaterial()
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l261 {dot}ambient { return AMBIENT; }
/external/ceres-solver/docs/source/
Dmodeling.rst1060 ambient space that it is embedded in, then it is numerically and
1096 The dimension of the ambient space in which the parameter block
/external/mesa3d/docs/
DVERSIONS354 - spotlights didn't effect ambient lighting correctly
699 - glColorMaterial and glMaterial updates to emissive and ambient
/external/skia/src/animator/
DSkAnimateSchema.xsd1421 <!-- @attribute ambient The amount of ambient light, from 0 to 1. -->
1422 <xs:attribute name="ambient" type="Sk:Float"/>
/external/libgdx/tests/gdx-tests-android/assets/data/issue/
Dfunky_palm_tree.g3dj.txt917 "ambient": [ 1.000000, 1.000000, 1.000000],
930 "ambient": [ 1.000000, 1.000000, 1.000000],
/external/netperf/doc/
Dtexinfo.tex5050 {% Adjust \hsize to exclude the ambient margins,