Searched refs:angularBotVec (Results 1 – 1 of 1) sorted by relevance
1073 btVector3 angularBotVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_bottomVec; in stepVelocitiesMultiDof() local1081 angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector); in stepVelocitiesMultiDof()1089 …edback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec; in stepVelocitiesMultiDof()1093 …eedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec; in stepVelocitiesMultiDof()1100 … m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec; in stepVelocitiesMultiDof()1106 m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec; in stepVelocitiesMultiDof()