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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBody.cpp1073 btVector3 angularBotVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_bottomVec; in stepVelocitiesMultiDof() local
1081 angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector); in stepVelocitiesMultiDof()
1089 …edback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec; in stepVelocitiesMultiDof()
1093 …eedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec; in stepVelocitiesMultiDof()
1100 … m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec; in stepVelocitiesMultiDof()
1106 m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec; in stepVelocitiesMultiDof()