Searched refs:angularComponent (Results 1 – 2 of 2) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
D | btSolverBody.h | 164 …oid applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScala… in ATTRIBUTE_ALIGNED16() 169 m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); in ATTRIBUTE_ALIGNED16() 173 …ApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impu… in ATTRIBUTE_ALIGNED16() 178 m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); in ATTRIBUTE_ALIGNED16() 255 …rnalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScala… in ATTRIBUTE_ALIGNED16() 260 m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); in ATTRIBUTE_ALIGNED16()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
D | btSolverBody.java | 190 …public void applyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseMagnitude… in applyImpulse() argument 191 …DynamicsJNI.btSolverBody_applyImpulse(swigCPtr, this, linearComponent, angularComponent, impulseMa… in applyImpulse() 194 …public void internalApplyPushImpulse(Vector3 linearComponent, Vector3 angularComponent, float impu… in internalApplyPushImpulse() argument 195 …olverBody_internalApplyPushImpulse(swigCPtr, this, linearComponent, angularComponent, impulseMagni… in internalApplyPushImpulse() 234 …public void internalApplyImpulse(Vector3 linearComponent, Vector3 angularComponent, float impulseM… in internalApplyImpulse() argument 235 …DynamicsJNI.btSolverBody_internalApplyImpulse(swigCPtr, this, linearComponent, angularComponent, i… in internalApplyImpulse()
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