/external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/ |
D | AnimationTest.java | 4 import android.view.animation.Animation; 5 import android.view.animation.LinearInterpolator; 6 import android.view.animation.Transformation; 20 private TestAnimation animation; field in AnimationTest 26 animation = new TestAnimation(); in setUp() 27 shadow = shadowOf(animation); in setUp() 29 animation.setAnimationListener(listener); in setUp() 35 animation.start(); in startShouldInvokeStartCallback() 44 animation.cancel(); in cancelShouldInvokeEndCallback() 70 assertThat(animation.interpolatedTime, equalTo(0f)); in simulateAnimationEndShouldInvokeApplyTransformationWith1() [all …]
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D | TranslateAnimationTest.java | 3 import android.view.animation.Animation; 4 import android.view.animation.TranslateAnimation; 17 private TranslateAnimation animation; field in TranslateAnimationTest 22 animation = new TranslateAnimation(1, 2, 3, 4, 5, 6, 7, 8); in setUp() 23 shadow = shadowOf(animation); in setUp()
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D | ImageViewTest.java | 81 Drawable animation = imageView.getDrawable(); in testSetAnimatedImage_drawable() local 82 assertTrue(animation instanceof Drawable); in testSetAnimatedImage_drawable() 83 assertTrue(animation instanceof AnimationDrawable); in testSetAnimatedImage_drawable() 89 AnimationDrawable animation = (AnimationDrawable) imageView.getDrawable(); in testSetAnimationItem() local 90 assertEquals(3, animation.getNumberOfFrames()); in testSetAnimationItem()
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/external/glide/library/src/main/java/com/bumptech/glide/request/animation/ |
D | ViewAnimationFactory.java | 1 package com.bumptech.glide.request.animation; 4 import android.view.animation.Animation; 5 import android.view.animation.AnimationUtils; 17 public ViewAnimationFactory(Animation animation) { in ViewAnimationFactory() argument 18 this(new ConcreteAnimationFactory(animation)); in ViewAnimationFactory() 52 private final Animation animation; field in ViewAnimationFactory.ConcreteAnimationFactory 54 public ConcreteAnimationFactory(Animation animation) { in ConcreteAnimationFactory() argument 55 this.animation = animation; in ConcreteAnimationFactory() 60 return animation; in build()
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D | DrawableCrossFadeFactory.java | 1 package com.bumptech.glide.request.animation; 5 import android.view.animation.AlphaAnimation; 6 import android.view.animation.Animation; 26 private DrawableCrossFadeViewAnimation<T> animation; field in DrawableCrossFadeFactory 55 if (animation == null) { in build() 57 animation = new DrawableCrossFadeViewAnimation<T>(defaultAnimation, duration); in build() 60 return animation; in build() 67 AlphaAnimation animation = new AlphaAnimation(0f, 1f); in build() local 68 animation.setDuration(DEFAULT_DURATION_MS / 2); in build() 69 return animation; in build()
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D | ViewPropertyAnimationFactory.java | 1 package com.bumptech.glide.request.animation; 10 private ViewPropertyAnimation<R> animation; field in ViewPropertyAnimationFactory 28 if (animation == null) { in build() 29 animation = new ViewPropertyAnimation<R>(animator); in build() 32 return animation; in build()
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D | ViewAnimation.java | 1 package com.bumptech.glide.request.animation; 4 import android.view.animation.Animation; 39 Animation animation = animationFactory.build(); in animate() local 40 view.startAnimation(animation); in animate()
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/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/test/js/ |
D | animation-constructor.js | 9 var animation = new Animation(document.body, [], 1000); 12 var player = document.timeline.play(animation); 58 var animation = new Animation(target, keyframes, 200); 59 assert.equal(animation.timing.duration, 200); 61 animation = new Animation(target, keyframes); 62 assert.isDefined(animation.timing); 64 animation = new Animation(target, keyframes, {duration: 200}); 65 var group = new AnimationGroup([animation]); 70 var animation = new Animation(null, function(tf) { 74 var player = document.timeline.play(animation);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
D | Animation3DTest.java | 53 AnimationController animation; field in Animation3DTest 121 animation.update(Gdx.graphics.getDeltaTime()); in render() 123 if (!animation.inAction) { in render() 124 … trTmp.idt().lerp(trForward, Gdx.graphics.getDeltaTime() / animation.current.animation.duration); in render() 128 animation.animate("Walk", -1, 1f, null, 0.2f); in render() 132 if (!animation.inAction) { in render() 133 … trTmp.idt().lerp(trBackward, Gdx.graphics.getDeltaTime() / animation.current.animation.duration); in render() 137 animation.animate("Walk", -1, -1f, null, 0.2f); in render() 141 animation.animate("Idle", -1, 1f, null, 0.2f); in render() 144 …if (Gdx.input.isKeyPressed(Keys.RIGHT) && (status == walk || status == back) && !animation.inActio… in render() [all …]
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/external/clang/test/Analysis/ |
D | pr_2542_rdar_6793404.m | 38 // of the animation or when it receives stopAnimation. 41 - (void)animationDidEnd:(NSAnimation *)animation; 47 // 'animation' when it is sent the message 'setDelegate:'. 48 NSAnimation *animation = [[NSAnimation alloc] // no-warning 52 [animation setDelegate:self]; 53 [animation startAnimation]; 57 NSAnimation *animation = [[NSAnimation alloc] // expected-warning{{leak}} 61 [animation startAnimation]; 64 - (void)animationDidEnd:(NSAnimation *)animation { 65 [animation release];
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/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/src/ |
D | animation.js | 21 var animation = function() { function in scope.Animation 26 animation._update = function(localTime) { 30 animation._clear = function() { 33 animation._hasSameTarget = function(otherTarget) { 36 animation._isCurrent = animationNode._isCurrent; 37 animation._totalDuration = animationNode._totalDuration; 38 return animation;
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/external/chromium-trace/catapult/third_party/polymer/components/paper-spinner/ |
D | paper-spinner.css | 43 -webkit-animation: container-rotate 1568ms linear infinite; 44 animation: container-rotate 1568ms linear infinite; 81 * iOS Safari (tested on iOS 8.1) does not handle animation-delay very well - it doesn't 82 * guarantee that the animation will start _exactly_ after that value. So we avoid using 83 * animation-delay and instead set custom keyframes for each color (as redundant as it 86 * We write out each animation in full (instead of separating animation-name, 87 * animation-duration, etc.) because under the polyfill, Safari does not recognize those 88 * specific properties properly, treats them as -webkit-animation, and overrides the 89 * other animation rules. See https://github.com/Polymer/platform/issues/53. 93 …-webkit-animation: fill-unfill-rotate 5332ms cubic-bezier(0.4, 0.0, 0.2, 1) infinite both, blue-fa… [all …]
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
D | AnimationController.java | 44 void onEnd (final AnimationDesc animation); in onEnd() argument 49 void onLoop (final AnimationDesc animation); in onLoop() argument 59 public Animation animation; field in AnimationController.AnimationDesc 76 if (loopCount != 0 && animation != null) { in update() 144 result.animation = anim; in obtain() 163 …return obtain(anim.animation, anim.offset, anim.duration, anim.loopCount, anim.speed, anim.listene… 171 removeAnimation(previous.animation); 180 if (current == null || current.loopCount == 0 || current.animation == null) return; 190 …applyAnimations(previous.animation, previous.offset + previous.time, current.animation, current.of… 193 applyAnimation(current.animation, current.offset + current.time); [all …]
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D | BaseAnimationController.java | 118 protected void apply (final Animation animation, final float time, final float weight) { in apply() argument 120 applyAnimation(transforms, transformPool, weight, animation, time); in apply() 136 protected void applyAnimation (final Animation animation, final float time) { in applyAnimation() argument 138 applyAnimation(null, null, 1.f, animation, time); in applyAnimation() 257 final Animation animation, final float time) { in applyAnimation() argument 260 for (final NodeAnimation nodeAnim : animation.nodeAnimations) in applyAnimation() 265 for (final NodeAnimation nodeAnim : animation.nodeAnimations) in applyAnimation() 278 protected void removeAnimation (final Animation animation) { in removeAnimation() argument 279 for (final NodeAnimation nodeAnim : animation.nodeAnimations) { in removeAnimation()
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/external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/util/ |
D | TestAnimationListener.java | 3 import android.view.animation.Animation; 4 import android.view.animation.Animation.AnimationListener; 13 public void onAnimationStart(Animation animation) { in onAnimationStart() argument 18 public void onAnimationEnd(Animation animation) { in onAnimationEnd() argument 23 public void onAnimationRepeat(Animation animation) { in onAnimationRepeat() argument
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/external/skia/experimental/docs/ |
D | animationCommon.js | 37 var animation = animationState.timeline[index]; 38 if (animation.time > animationState.time) { 42 if (animation.time + animation.duration < animationState.time) { 43 if (animation.finalized) { 46 animation.finalized = true; 49 var actions = animation.actions; 156 if (!('start' in action) || action.start < animation.time) { 170 action.start = animation.time; 175 var value = Math.min(1, (animationState.time - animation.time) / animation.duration);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
D | Model.java | 115 Animation animation = new Animation(); in loadAnimations() local 116 animation.id = anim.id; in loadAnimations() 127 if (kf.keytime > animation.duration) animation.duration = kf.keytime; in loadAnimations() 137 if (kf.keytime > animation.duration) animation.duration = kf.keytime; in loadAnimations() 147 if (kf.keytime > animation.duration) animation.duration = kf.keytime; in loadAnimations() 155 …|| (nodeAnim.scaling != null && nodeAnim.scaling.size > 0)) animation.nodeAnimations.add(nodeAnim); in loadAnimations() 157 if (animation.nodeAnimations.size > 0) animations.add(animation); in loadAnimations() 403 Animation animation; in getAnimation() local 406 if ((animation = animations.get(i)).id.equalsIgnoreCase(id)) return animation; in getAnimation() 409 if ((animation = animations.get(i)).id.equals(id)) return animation; in getAnimation()
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D | ModelInstance.java | 289 Animation animation = new Animation(); in copyAnimations() local 290 animation.id = anim.id; in copyAnimations() 291 animation.duration = anim.duration; in copyAnimations() 319 animation.nodeAnimations.add(nodeAnim); in copyAnimations() 321 if (animation.nodeAnimations.size > 0) animations.add(animation); in copyAnimations() 417 Animation animation; in getAnimation() local 420 if ((animation = animations.get(i)).id.equalsIgnoreCase(id)) return animation; in getAnimation() 423 if ((animation = animations.get(i)).id.equals(id)) return animation; in getAnimation()
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/external/ImageMagick/Magick++/demo/ |
D | gravity.cpp | 39 list<Image> animation; in main() local 69 animation.push_back( pic ); in main() 72 writeImages( animation.begin(), animation.end(), "gravity_out.miff" ); in main()
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/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
D | ShadowAnimationUtils.java | 4 import android.view.animation.Animation; 5 import android.view.animation.AnimationUtils; 6 import android.view.animation.TranslateAnimation;
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D | ShadowAnimation.java | 3 import android.view.animation.Animation; 4 import android.view.animation.Interpolator; 5 import android.view.animation.ShadowAnimationBridge; 6 import android.view.animation.Transformation;
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/external/glide/library/src/main/java/com/bumptech/glide/ |
D | GifRequestBuilder.java | 5 import android.view.animation.Animation; 19 import com.bumptech.glide.request.animation.DrawableCrossFadeFactory; 20 import com.bumptech.glide.request.animation.ViewPropertyAnimation; 251 public GifRequestBuilder<ModelType> crossFade(Animation animation, int duration) { in crossFade() argument 252 super.animate(new DrawableCrossFadeFactory<GifDrawable>(animation, duration)); in crossFade() 290 public GifRequestBuilder<ModelType> animate(Animation animation) { in animate() argument 291 super.animate(animation); in animate()
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D | DrawableRequestBuilder.java | 6 import android.view.animation.Animation; 25 import com.bumptech.glide.request.animation.DrawableCrossFadeFactory; 26 import com.bumptech.glide.request.animation.ViewPropertyAnimation; 262 public DrawableRequestBuilder<ModelType> crossFade(Animation animation, int duration) { in crossFade() argument 263 super.animate(new DrawableCrossFadeFactory<GlideDrawable>(animation, duration)); in crossFade() 309 public DrawableRequestBuilder<ModelType> animate(Animation animation) { in animate() argument 310 super.animate(animation); in animate()
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/external/glide/library/src/main/java/com/bumptech/glide/request/target/ |
D | GlideDrawableImageViewTarget.java | 6 import com.bumptech.glide.request.animation.GlideAnimation; 51 …lic void onResourceReady(GlideDrawable resource, GlideAnimation<? super GlideDrawable> animation) { in onResourceReady() argument 66 super.onResourceReady(resource, animation); in onResourceReady()
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/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/ |
D | README.md | 13 By unifying the animation features of SVG and CSS, Web Animations unlocks 15 high-performance animation capabilities to developers. 30 Here's a simple example of an animation that scales and changes the opacity of 31 a `<div>` over 0.5 seconds. The animation alternates producing a pulsing 49 generation of animations and fine-grained control of animation playback. See 94 |Additive animation | | \* | | 96 |Modifiable animation timing| | \* | \* | 127 var animation = new Animation(elem, {"transform": "translate(100px, 100px)"}, 2000); 131 var animation = new Animation(elem, {"-webkit-transform": "translate(100px, 100px)"}, 2000);
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