Searched refs:bChildIntersectWithDirty (Results 1 – 1 of 1) sorted by relevance
906 FX_BOOL bChildIntersectWithDirty = FALSE; in IsNeedRepaint() local941 if (!bChildIntersectWithDirty && r.IntersectWith(rtDirty)) { in IsNeedRepaint()942 bChildIntersectWithDirty = TRUE; in IsNeedRepaint()966 if (!bChildIntersectWithDirty) { in IsNeedRepaint()