Searched refs:bNoLineThrough (Results 1 – 1 of 1) sorted by relevance
1887 FX_BOOL bNoLineThrough = pPiece->iLineThrough < 1 || pPiece->iLineThrough > 2; in RenderPath() local1888 if (bNoUnderline && bNoLineThrough) { in RenderPath()1930 if (bNoLineThrough && in RenderPath()