/external/deqp/modules/gles2/functional/ |
D | es2fBlendTests.cpp | 76 Vec4 blendColor; member 91 , blendColor (blendColor_) in BlendParams() 227 …r = (" << paramSet.blendColor.x() << ", " << paramSet.blendColor.y() << ", " << paramSet.blendColo… in iterate() 233 …_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.z()… in iterate() 243 referenceState.blendColor = paramSet.blendColor; in iterate()
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D | es2fRandomFragmentOpTests.cpp | 125 dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f)); in translateState() 195 …wrapper.glBlendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blend… in setGLState()
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/external/deqp/modules/gles3/functional/ |
D | es3fBlendTests.cpp | 88 Vec4 blendColor; member 103 , blendColor (blendColor_) in BlendParams() 275 …r = (" << paramSet.blendColor.x() << ", " << paramSet.blendColor.y() << ", " << paramSet.blendColo… in iterate() 281 …_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.z()… in iterate() 291 referenceState.blendColor = paramSet.blendColor; in iterate()
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D | es3fRandomFragmentOpTests.cpp | 125 dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f)); in translateState() 195 …wrapper.glBlendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blend… in setGLState()
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/external/skia/src/gpu/effects/ |
D | GrXfermodeFragmentProcessor.cpp | 185 GrColor blendColor; in onComputeInvariantOutput() local 191 &blendColor, &blendFlags); in onComputeInvariantOutput() 196 &blendColor, &blendFlags); in onComputeInvariantOutput() 209 inout->setToOther(blendFlags, blendColor, readsInput); in onComputeInvariantOutput()
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/external/skia/gm/ |
D | pathopsinverse.cpp | 25 SkColor blendColor = blend(oneColor, twoColor); in onOnceBeforeDraw() local 29 makePaint(&fOpPaint[kIntersect_SkPathOp], blendColor); in onOnceBeforeDraw()
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D | imagefiltersgraph.cpp | 145 SkAutoTUnref<SkImageFilter> blendColor(SkXfermodeImageFilter::Create(mode, colorMorph)); in onDraw() local 148 paint.setImageFilter(blendColor); in onDraw()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 305 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& ble… in executeBlendFactorComputeRGB() argument 336 …case BLENDFUNC_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.swizzle(0,1… in executeBlendFactorComputeRGB() 337 …CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - blendColor.swizzle(0,1,2)) … in executeBlendFactorComputeRGB() 338 …case BLENDFUNC_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(blendColor.w())) … in executeBlendFactorComputeRGB() 339 …_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - blendColor.w())) break; \ in executeBlendFactorComputeRGB() 356 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blend… in executeBlendFactorComputeA() argument 387 …case BLENDFUNC_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) brea… in executeBlendFactorComputeA() 388 …ONE_MINUS_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w()) break; \ in executeBlendFactorComputeA() 389 …case BLENDFUNC_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, blendColor.w()) brea… in executeBlendFactorComputeA() 390 …ONE_MINUS_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, 1.0f - blendColor.w()) break; \ in executeBlendFactorComputeA() [all …]
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D | rrRenderState.hpp | 245 tcu::Vec4 blendColor; //!< Components should be in range [0, 1]. member 277 , blendColor (0.0f) in FragmentOperationState()
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D | rrFragmentOperations.hpp | 140 void executeBlendFactorComputeRGB (const tcu::Vec4& blendColor, const BlendState& blendRGBState); 141 void executeBlendFactorComputeA (const tcu::Vec4& blendColor, const BlendState& blendAState);
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 266 …ctx.blendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.… in setRenderState()
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D | glsInteractionTestUtil.hpp | 96 tcu::Vec4 blendColor; member
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D | glsInteractionTestUtil.cpp | 213 state.blendColor = getRandomColor(rnd); in computeRandomRenderState()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 13 gl->blendColor = &glBlendColor;
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D | glwInitES30Direct.inl | 20 gl->blendColor = &glBlendColor;
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D | glwInitES20.inl | 13 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
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D | glwInitES31Direct.inl | 24 gl->blendColor = &glBlendColor;
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D | glwInitES32Direct.inl | 25 gl->blendColor = &glBlendColor;
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 24 dst->blendColor = src.blendColor;
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D | gluStateReset.cpp | 366 gl.blendColor (0.0f, 0.0f, 0.0f, 0.0f); in resetStateES() 956 gl.blendColor (0.0f, 0.0f, 0.0f, 0.0f); in resetStateGLCore()
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 384 ctx.blendColor(0, 0, 0, 0);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 142 virtual void blendColor (float red, float green, float blue, float alpha);
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D | sglrContextWrapper.cpp | 341 m_curCtx->blendColor(red, green, blue, alpha); in glBlendColor()
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D | sglrContext.hpp | 130 virtual void blendColor (float red, float green, float blue, float alpha) = DE_NULL;
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeTests.cpp | 1516 gl.blendColor(0.25f, 0.25f, 0.25f, 0.25f); in init() 1518 gl.blendColor(0.75f, 0.75f, 0.75f, 0.75f); in init()
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