Searched refs:bottom_in (Results 1 – 1 of 1) sorted by relevance
45 const btVector3 &bottom_in, // bottom part of input vector in SpatialTransform() argument50 bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in; in SpatialTransform()56 const btVector3 &bottom_in, in InverseSpatialTransform() argument61 bottom_out = rotation_matrix.transpose() * (bottom_in + displacement.cross(top_in)); in InverseSpatialTransform()