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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBody.cpp47 btVector3 &bottom_out) // bottom part of output vector in SpatialTransform() argument
50 bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in; in SpatialTransform()
58 btVector3 &bottom_out) in InverseSpatialTransform() argument
61 bottom_out = rotation_matrix.transpose() * (bottom_in + displacement.cross(top_in)); in InverseSpatialTransform()
77 btVector3 &bottom_out) in SpatialCrossProduct() argument
80 bottom_out = a_bottom.cross(b_top) + a_top.cross(b_bottom); in SpatialCrossProduct()