Searched refs:c_light (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 267 float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ? in nv20_emit_material_ambient() local 272 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_ambient() 289 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ? in nv20_emit_material_diffuse() local 294 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_diffuse() 307 float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ? in nv20_emit_material_specular() local 312 PUSH_DATAp(push, c_light, 3); in nv20_emit_material_specular()
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D | nv10_state_tnl.c | 350 float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ? in nv10_emit_material_ambient() local 355 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_ambient() 371 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ? in nv10_emit_material_diffuse() local 376 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_diffuse() 388 float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ? in nv10_emit_material_specular() local 393 PUSH_DATAp(push, c_light, 3); in nv10_emit_material_specular()
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