/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; in render() local 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 168 const float clearDepth = 1.0f; in render() local 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 254 const float clearDepth = 1.0f; in render() local 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
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D | es3fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) in Clear() 80 float clearDepth; member 254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); in generateClears() 303 gl.clearDepthf (clear->clearDepth); in renderGL() 434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
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D | es3fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local 328 m_callLogWrapper.glClearDepthf(clearDepth); in iterate() 354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth); in iterate()
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D | es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp 438 dst.push_back(StencilOp::clearDepth(0.0f)); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) in Clear() 80 float clearDepth; member 251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); in generateClears() 300 gl.clearDepthf (clear->clearDepth); in renderGL() 431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
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D | es2fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local 328 m_callLogWrapper.glClearDepthf(clearDepth); in iterate() 354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth); in iterate()
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D | es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp 435 dst.push_back(StencilOp::clearDepth(0.0f)); in init()
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/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
D | WebGLContextAttributes.java | 48 public final native void clearDepth () /*-{ in clearDepth() method in WebGLContextAttributes
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D | WebGLRenderingContext.java | 593 public final native void clearDepth (float depth) /*-{ in clearDepth() method in WebGLRenderingContext
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument 93 gl.clearDepth(clearDepth);
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/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function 236 tcu::clearDepth(access.raw(), depth); in clearDepth()
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D | rrMultisamplePixelBufferAccess.hpp | 100 void clearDepth (const MultisamplePixelBufferAccess& access, float depth);
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.cpp | 211 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth()); in ReferenceRenderer() 229 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth()); in ReferenceRenderer()
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D | vktPipelineEarlyFragmentTests.cpp | 329 const float clearDepth, in beginRenderPass() argument 335 makeClearValueDepthStencil(clearDepth, clearStencil), // attachment 1 in beginRenderPass()
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/external/deqp/framework/common/ |
D | tcuTextureUtil.hpp | 116 void clearDepth (const PixelBufferAccess& access, float depth);
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D | tcuTextureUtil.cpp | 763 void clearDepth (const PixelBufferAccess& access, float depth) in clearDepth() function 1051 tcu::clearDepth(dst, 0.0f); in copy()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 402 tcu::clearDepth(ref.getLevel(0), 0.0f); in initializeDepthRbo() 419 tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth); in initializeDepthRbo()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 800 const float clearDepth = 0.5f; in render() local 808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render() 810 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break; in render()
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 388 ctx.clearDepth(1);
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 61 glClearDepthFunc clearDepth; variable
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D | glwInitGL30.inl | 36 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
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D | glwInitGL31.inl | 36 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
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/external/deqp/modules/internal/ |
D | ditTextureFormatTests.cpp | 1547 tcu::clearDepth(tmpAccess, 0.0f); in iterate()
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D | ditFrameworkTests.cpp | 707 clearDepth (depthStencil.getAccess(), 0.0f); in runCase()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 1402 const float clearDepth = 0.5f; in renderToTexture() local 1403 gl.clearBufferfv(GL_DEPTH, 0, &clearDepth); in renderToTexture()
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