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Searched refs:colorName (Results 1 – 5 of 5) sorted by relevance

/external/skia/bench/
DBitmapRegionDecoderBench.cpp39 const char* colorName = color_type_to_str(colorType); in BitmapRegionDecoderBench() local
41 fName.printf("BRD_%s_%s_%s", baseName, strategyName, colorName); in BitmapRegionDecoderBench()
/external/skia/src/gpu/
DGrFragmentProcessor.cpp228 const char* colorName; in OverrideInput() local
232 "Color", &colorName); in OverrideInput()
233 this->emitChild(0, colorName, args); in OverrideInput()
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
DLabel.java66 public Label (CharSequence text, Skin skin, String fontName, String colorName) { in Label() argument
67 this(text, new LabelStyle(skin.getFont(fontName), skin.getColor(colorName))); in Label()
DTable.java272 public Cell<Label> add (CharSequence text, String fontName, String colorName) { in add() argument
274 return add(new Label(text, new LabelStyle(skin.getFont(fontName), skin.getColor(colorName)))); in add()
/external/skia/src/gpu/glsl/
DGrGLSLBlend.cpp372 const char* colorName, const char* srcColorName, in append_porterduff_term() argument
380 fsBuilder->codeAppendf("%s", colorName); in append_porterduff_term()