Searched refs:colorName (Results 1 – 5 of 5) sorted by relevance
/external/skia/bench/ |
D | BitmapRegionDecoderBench.cpp | 39 const char* colorName = color_type_to_str(colorType); in BitmapRegionDecoderBench() local 41 fName.printf("BRD_%s_%s_%s", baseName, strategyName, colorName); in BitmapRegionDecoderBench()
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/external/skia/src/gpu/ |
D | GrFragmentProcessor.cpp | 228 const char* colorName; in OverrideInput() local 232 "Color", &colorName); in OverrideInput() 233 this->emitChild(0, colorName, args); in OverrideInput()
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
D | Label.java | 66 public Label (CharSequence text, Skin skin, String fontName, String colorName) { in Label() argument 67 this(text, new LabelStyle(skin.getFont(fontName), skin.getColor(colorName))); in Label()
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D | Table.java | 272 public Cell<Label> add (CharSequence text, String fontName, String colorName) { in add() argument 274 return add(new Label(text, new LabelStyle(skin.getFont(fontName), skin.getColor(colorName)))); in add()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLBlend.cpp | 372 const char* colorName, const char* srcColorName, in append_porterduff_term() argument 380 fsBuilder->codeAppendf("%s", colorName); in append_porterduff_term()
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