Searched refs:complete_primitive_tests (Results 1 – 3 of 3) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
D | btGImpactBvh.cpp | 360 int node0 ,int node1, bool complete_primitive_tests) in _node_collision() argument 367 return box0.overlapping_trans_cache(box1,trans_cache_1to0,complete_primitive_tests ); in _node_collision() 379 int node0, int node1, bool complete_primitive_tests) in _find_collision_pairs_recursive() argument 386 node0,node1,complete_primitive_tests) ==false) return;//avoid colliding internal nodes in _find_collision_pairs_recursive()
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D | btGImpactQuantizedBvh.cpp | 389 int node0 ,int node1, bool complete_primitive_tests) in _quantized_node_collision() argument 396 return box0.overlapping_trans_cache(box1,trans_cache_1to0,complete_primitive_tests ); in _quantized_node_collision() 408 int node0, int node1, bool complete_primitive_tests) in _find_quantized_collision_pairs_recursive() argument 415 node0,node1,complete_primitive_tests) ==false) return;//avoid colliding internal nodes in _find_quantized_collision_pairs_recursive()
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D | gim_box_set.h | 644 gim_pair_set & collision_pairs, bool complete_primitive_tests = true) 656 if(complete_primitive_tests)
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