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Searched refs:createApproxTexture (Results 1 – 23 of 23) sorted by relevance

/external/skia/src/gpu/
DGrTextureToYUVPlanes.cpp77 yuvTex.reset(context->textureProvider()->createApproxTexture(yuvDesc)); in GrTextureToYUVPlanes()
87 yTex.reset(context->textureProvider()->createApproxTexture(yDesc)); in GrTextureToYUVPlanes()
98 uvTex.reset(context->textureProvider()->createApproxTexture(uvDesc)); in GrTextureToYUVPlanes()
108 uTex.reset(context->textureProvider()->createApproxTexture(uvDesc)); in GrTextureToYUVPlanes()
111 vTex.reset(context->textureProvider()->createApproxTexture(uvDesc)); in GrTextureToYUVPlanes()
DGrBlurUtils.cpp83 SkAutoTUnref<GrTexture> texture(textureProvider->createApproxTexture(desc)); in sw_draw_with_mask_filter()
120 GrTexture* mask = context->textureProvider()->createApproxTexture(desc); in create_mask_GPU()
DGrResourceProvider.h118 GrTexture* createApproxTexture(const GrSurfaceDesc& desc, uint32_t flags) { in createApproxTexture() function
DGrYUVProvider.cpp103 yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc)); in refAsTexture()
DGrTextureProvider.cpp60 GrTexture* GrTextureProvider::createApproxTexture(const GrSurfaceDesc& desc) { in createApproxTexture() function in GrTextureProvider
DGrContext.cpp283 this->textureProvider()->createApproxTexture(tempDrawInfo.fTempSurfaceDesc)); in writeSurfacePixels()
429 temp.reset(this->textureProvider()->createApproxTexture(tempDrawInfo.fTempSurfaceDesc)); in readSurfacePixels()
DGrResourceProvider.cpp174 GrTexture* texture = this->createApproxTexture(desc, kFlags); in createAtlas()
DGrSWMaskHelper.cpp250 return fContext->textureProvider()->createApproxTexture(desc); in createTexture()
DGrDrawTarget.cpp174 SkAutoTUnref<GrTexture> copy(fResourceProvider->createApproxTexture(desc, kFlags)); in setupDstReadIfNecessary()
DGrLayerCache.cpp260 tex.reset(fContext->textureProvider()->createApproxTexture(desc)); in lock()
DGrClipMaskManager.cpp603 GrTexture* texture = this->resourceProvider()->createApproxTexture(desc, 0); in createCachedMask()
DSkGpuDevice.cpp1847 texture.reset(fContext->textureProvider()->createApproxTexture(desc)); in onCreateDevice()
/external/skia/include/gpu/
DGrTextureProvider.h65 GrTexture* createApproxTexture(const GrSurfaceDesc&);
74 return this->createApproxTexture(desc); in refScratchTexture()
/external/skia/tests/
DSpecialSurfaceTest.cpp103 SkAutoTUnref<GrTexture> temp(context->textureProvider()->createApproxTexture(desc)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
DTessellatingPathRendererTests.cpp262 SkAutoTUnref<GrTexture> texture(context->textureProvider()->createApproxTexture(desc)); in DEF_GPUTEST_FOR_ALL_CONTEXTS()
/external/skia/src/core/
DSkSpecialSurface.cpp170 SkAutoTUnref<GrTexture> temp(context->textureProvider()->createApproxTexture(desc)); in NewRenderTarget()
DSkImageFilter.cpp336 SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc)); in filterImageGPUDeprecated()
/external/skia/src/effects/
DSkGpuBlurUtils.cpp213 temp1.reset(context->textureProvider()->createApproxTexture(desc)); in GaussianBlur()
218 temp2.reset(context->textureProvider()->createApproxTexture(desc)); in GaussianBlur()
DSkXfermodeImageFilter.cpp170 SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc)); in filterImageGPUDeprecated()
DSkMorphologyImageFilter.cpp557 GrTexture* scratch = context->textureProvider()->createApproxTexture(desc); in apply_morphology()
581 GrTexture* scratch = context->textureProvider()->createApproxTexture(desc); in apply_morphology()
DSkAlphaThresholdFilter.cpp304 context->textureProvider()->createApproxTexture(maskDesc)); in asFragmentProcessor()
DSkDisplacementMapEffect.cpp428 SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc)); in filterImageGPUDeprecated()
DSkLightingImageFilter.cpp423 SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc)); in filterImageGPUDeprecated()