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Searched refs:cur_pass (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Datifragshader.c102 prog->numArithInstr[prog->cur_pass >> 1]++; in new_arith_inst()
203 if ((curProg->cur_pass == 1) && in check_arith_arg()
371 ctx->ATIFragmentShader.Current->cur_pass = 0; in _mesa_BeginFragmentShaderATI()
392 if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) { in _mesa_EndFragmentShaderATI()
400 if ((ctx->ATIFragmentShader.Current->cur_pass == 0) || in _mesa_EndFragmentShaderATI()
401 (ctx->ATIFragmentShader.Current->cur_pass == 2)) { in _mesa_EndFragmentShaderATI()
404 if (ctx->ATIFragmentShader.Current->cur_pass > 1) in _mesa_EndFragmentShaderATI()
409 ctx->ATIFragmentShader.Current->cur_pass = 0; in _mesa_EndFragmentShaderATI()
454 if (curProg->cur_pass == 1) { in _mesa_PassTexCoordATI()
456 curProg->cur_pass = 2; in _mesa_PassTexCoordATI()
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Dmtypes.h2152 GLubyte cur_pass; member