Searched refs:current_input (Results 1 – 4 of 4) sorted by relevance
95 size_t current_input = 0; in CanTailCall() local108 if (current_input < InputCount()) { in CanTailCall()109 if (!GetInputLocation(current_input).IsRegister()) { in CanTailCall()115 ++current_input; in CanTailCall()
1917 Node** current_input = buffer + value_input_count; in MakeNode() local1919 *current_input++ = environment()->Context(); in MakeNode()1925 *current_input++ = jsgraph()->Dead(); in MakeNode()1928 *current_input++ = environment()->GetEffectDependency(); in MakeNode()1931 *current_input++ = environment()->GetControlDependency(); in MakeNode()
4097 Node** current_input = buffer + value_input_count; in MakeNode() local4099 *current_input++ = current_context(); in MakeNode()4105 *current_input++ = jsgraph()->Dead(); in MakeNode()4108 *current_input++ = environment_->GetEffectDependency(); in MakeNode()4111 *current_input++ = environment_->GetControlDependency(); in MakeNode()
257 Node** current_input = buffer + value_input_count; in MakeNode() local259 *current_input++ = effect_; in MakeNode()262 *current_input++ = graph()->start(); in MakeNode()