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Searched refs:current_input (Results 1 – 4 of 4) sorted by relevance

/external/v8/src/compiler/
Dlinkage.cc95 size_t current_input = 0; in CanTailCall() local
108 if (current_input < InputCount()) { in CanTailCall()
109 if (!GetInputLocation(current_input).IsRegister()) { in CanTailCall()
115 ++current_input; in CanTailCall()
Dbytecode-graph-builder.cc1917 Node** current_input = buffer + value_input_count; in MakeNode() local
1919 *current_input++ = environment()->Context(); in MakeNode()
1925 *current_input++ = jsgraph()->Dead(); in MakeNode()
1928 *current_input++ = environment()->GetEffectDependency(); in MakeNode()
1931 *current_input++ = environment()->GetControlDependency(); in MakeNode()
Dast-graph-builder.cc4097 Node** current_input = buffer + value_input_count; in MakeNode() local
4099 *current_input++ = current_context(); in MakeNode()
4105 *current_input++ = jsgraph()->Dead(); in MakeNode()
4108 *current_input++ = environment_->GetEffectDependency(); in MakeNode()
4111 *current_input++ = environment_->GetControlDependency(); in MakeNode()
/external/v8/test/cctest/compiler/
Dgraph-builder-tester.h257 Node** current_input = buffer + value_input_count; in MakeNode() local
259 *current_input++ = effect_; in MakeNode()
262 *current_input++ = graph()->start(); in MakeNode()