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Searched refs:deFloatMax (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgBuiltinFunctions.hpp203 return deFloatMax(0.1f, intersectionLen/valRangeLen); in getCompWeight()
289 inMin = deFloatAtanOver(deFloatMax(outMin, rangeMin)); in transformValueRange()
317 inMin = deFloatSin(deFloatMax(outMin, rangeMin)); in transformValueRange()
345 inMax = deFloatCos(deFloatMax(outMin, rangeMin)); in transformValueRange()
374 inMin = deFloatTan(deFloatMax(outMin, rangeMin)); in transformValueRange()
418 return deFloatMax(0.1f, intersectionLen/valRangeLen); in getCompWeight()
454 inMin = deFloatLog(deFloatMax(outMin, rangeMin)); in transformValueRange()
483 inMin = deFloatExp(deFloatMax(outMin, rangeMin)); in transformValueRange()
512 inMin = deFloatLog2(deFloatMax(outMin, rangeMin)); in transformValueRange()
541 inMin = deFloatExp2(deFloatMax(outMin, rangeMin)); in transformValueRange()
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DrsgExpression.cpp403 return deFloatMax(0.1f, 1.0f - rangeLength); in getWeight()
457 return deFloatMax(0.1f, 1.0f - (float)rangeLength/4.0f); in getWeight()
1021 float intersectionMin = deFloatMax(entryMin, readMin); in computeEntryReadWeight()
1077 return deFloatMax(weight, 0.01f); in computeEntryReadWeight()
/external/deqp/framework/delibs/debase/
DdeMath.h75 DE_INLINE float deFloatMax (float a, float b) { return (a >= b) ? a : b; } in deFloatMax() function