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Searched refs:depthMask (Results 1 – 25 of 55) sorted by relevance

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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
DDepthTestAttribute.java42 public boolean depthMask; field in DepthTestAttribute
48 public DepthTestAttribute (boolean depthMask) { in DepthTestAttribute() argument
49 this(GL20.GL_LEQUAL, depthMask); in DepthTestAttribute()
56 public DepthTestAttribute (int depthFunc, boolean depthMask) { in DepthTestAttribute() argument
57 this(depthFunc, 0, 1, depthMask); in DepthTestAttribute()
64 … DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) { in DepthTestAttribute() argument
65 this(Type, depthFunc, depthRangeNear, depthRangeFar, depthMask); in DepthTestAttribute()
68 …te (final long type, int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) { in DepthTestAttribute() argument
74 this.depthMask = depthMask; in DepthTestAttribute()
78 this(rhs.type, rhs.depthFunc, rhs.depthRangeNear, rhs.depthRangeFar, rhs.depthMask); in DepthTestAttribute()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DRenderContext.java35 private boolean depthMask; field in RenderContext
48 depthMask = true; in begin()
59 if (!depthMask) Gdx.gl.glDepthMask(true); in end()
65 public void setDepthMask (final boolean depthMask) { in setDepthMask() argument
66 if (this.depthMask != depthMask) Gdx.gl.glDepthMask(this.depthMask = depthMask); in setDepthMask()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
257 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
318 gl.depthMask (GL_TRUE); in renderGL()
334 gl.depthMask(GL_FALSE); in renderGL()
355 gl.depthMask(GL_TRUE); in renderGL()
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
Des3fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
323 gl.depthMask(GL_TRUE); in iterate()
Des3fFragDepthTests.cpp374 gl.depthMask(GL_FALSE); in iterate()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
254 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
315 gl.depthMask (GL_TRUE); in renderGL()
331 gl.depthMask(GL_FALSE); in renderGL()
352 gl.depthMask(GL_TRUE); in renderGL()
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
Des2fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
323 gl.depthMask(GL_TRUE); in iterate()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
DParticleShader.java277 boolean depthMask = true; in bindMaterial()
290 depthMask = dta.depthMask; in bindMaterial()
298 context.setDepthMask(depthMask); in bindMaterial()
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp238 bool depthMask; member
272 , depthMask (true) in FragmentOperationState()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl41 gl->depthMask = &glDepthMask;
DglwInitES30Direct.inl63 gl->depthMask = &glDepthMask;
DglwInitES20.inl41 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
DglwInitES31Direct.inl69 gl->depthMask = &glDepthMask;
DglwInitES32Direct.inl79 gl->depthMask = &glDepthMask;
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DDefaultShader.java774 boolean depthMask = true; in bindMaterial()
790 depthMask = dta.depthMask; in bindMaterial()
796 context.setDepthMask(depthMask); in bindMaterial()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl69 dst->depthMask = src.depthMask;
DgluStateReset.cpp376 gl.depthMask (GL_TRUE); in resetStateES()
970 gl.depthMask (GL_TRUE); in resetStateGLCore()
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setRenderState()
591 ctx.depthMask (GL_TRUE); in iterate()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js393 ctx.depthMask(true);
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp145 virtual void depthMask (deBool mask);
DsglrContextWrapper.cpp351 m_curCtx->depthMask(mask); in glDepthMask()
DsglrContext.hpp133 virtual void depthMask (deBool mask) = DE_NULL;
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp236 depthMask, in init()
Des2pStateChangeTests.cpp505 gl.depthMask(GL_FALSE); in init()
507 gl.depthMask(GL_TRUE); in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp271 depthMask, in init()

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