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Searched refs:depth_layout (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/glsl/
Dast_to_hir.cpp2187 var->depth_layout = ir_depth_layout_any; in apply_type_qualifier_to_variable()
2189 var->depth_layout = ir_depth_layout_greater; in apply_type_qualifier_to_variable()
2191 var->depth_layout = ir_depth_layout_less; in apply_type_qualifier_to_variable()
2193 var->depth_layout = ir_depth_layout_unchanged; in apply_type_qualifier_to_variable()
2195 var->depth_layout = ir_depth_layout_none; in apply_type_qualifier_to_variable()
2320 if (earlier->depth_layout != ir_depth_layout_none in get_variable_being_redeclared()
2321 && earlier->depth_layout != var->depth_layout) { in get_variable_being_redeclared()
2326 depth_layout_string(var->depth_layout), in get_variable_being_redeclared()
2327 depth_layout_string(earlier->depth_layout)); in get_variable_being_redeclared()
2330 earlier->depth_layout = var->depth_layout; in get_variable_being_redeclared()
Dir_clone.cpp64 var->depth_layout = this->depth_layout; in clone()
Dlinker.cpp471 bool layout_declared = var->depth_layout != ir_depth_layout_none; in cross_validate_globals()
473 var->depth_layout != existing->depth_layout; in cross_validate_globals()
2282 switch (var->depth_layout) { in store_fragdepth_layout()
Dir.h445 ir_depth_layout depth_layout; variable
Dir.cpp1501 this->depth_layout = ir_depth_layout_none; in ir_variable()