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Searched refs:divX (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkLinearBitmapPipeline.cpp400 Sk4f divX = (*xs * fXInvMax).floor(); in processPoints() local
402 Sk4f baseX = (divX * fXMax); in processPoints()
/external/libgdx/gdx/src/com/badlogic/gdx/math/
DIntersector.java572 final float divX = 1f / ray.direction.x; in intersectRayBoundsFast() local
576 float minx = ((center.x - dimensions.x * .5f) - ray.origin.x) * divX; in intersectRayBoundsFast()
577 float maxx = ((center.x + dimensions.x * .5f) - ray.origin.x) * divX; in intersectRayBoundsFast()