/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
D | EllipseShapeBuilder.java | 30 …public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, flo… in build() argument 32 build(builder, radius, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, 0f, 360f); in build() 36 …public static void build (MeshPartBuilder builder, float radius, int divisions, final Vector3 cent… in build() argument 37 build(builder, radius, divisions, center.x, center.y, center.z, normal.x, normal.y, normal.z); in build() 41 …public static void build (MeshPartBuilder builder, float radius, int divisions, final Vector3 cent… in build() argument 43 …build(builder, radius, divisions, center.x, center.y, center.z, normal.x, normal.y, normal.z, tang… in build() 48 …public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, flo… in build() argument 50 …build(builder, radius, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, tangentX, … in build() 55 …public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, flo… in build() argument 57 …build(builder, radius * 2f, radius * 2f, divisions, centerX, centerY, centerZ, normalX, normalY, n… in build() [all …]
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D | CylinderShapeBuilder.java | 27 …tatic void build (MeshPartBuilder builder, float width, float height, float depth, int divisions) { in build() argument 28 build(builder, width, height, depth, divisions, 0, 360); in build() 32 …d (MeshPartBuilder builder, float width, float height, float depth, int divisions, float angleFrom… in build() argument 33 build(builder, width, height, depth, divisions, angleFrom, angleTo, true); in build() 37 …d (MeshPartBuilder builder, float width, float height, float depth, int divisions, float angleFrom, in build() argument 44 final float step = (MathUtils.degreesToRadians * (angleTo - angleFrom)) / divisions; in build() 45 final float us = 1f / divisions; in build() 54 builder.ensureVertices(2 * (divisions + 1)); in build() 55 builder.ensureRectangleIndices(divisions); in build() 56 for (int i = 0; i <= divisions; i++) { in build() [all …]
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D | ConeShapeBuilder.java | 26 …tatic void build (MeshPartBuilder builder, float width, float height, float depth, int divisions) { in build() argument 27 build(builder, width, height, depth, divisions, 0, 360); in build() 30 …d (MeshPartBuilder builder, float width, float height, float depth, int divisions, float angleFrom, in build() argument 32 build(builder, width, height, depth, divisions, angleFrom, angleTo, true); in build() 35 …d (MeshPartBuilder builder, float width, float height, float depth, int divisions, float angleFrom, in build() argument 38 builder.ensureVertices(divisions + 2); in build() 39 builder.ensureTriangleIndices(divisions); in build() 45 final float step = (MathUtils.degreesToRadians * (angleTo - angleFrom)) / divisions; in build() 46 final float us = 1f / divisions; in build() 54 for (int i = 0; i <= divisions; i++) { in build() [all …]
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D | CapsuleShapeBuilder.java | 25 public static void build (MeshPartBuilder builder, float radius, float height, int divisions) { in build() argument 28 CylinderShapeBuilder.build(builder, d, height - d, d, divisions, 0, 360, false); in build() 29 …uild(builder, matTmp1.setToTranslation(0, .5f * (height - d), 0), d, d, d, divisions, divisions, 0, in build() 31 …ild(builder, matTmp1.setToTranslation(0, -.5f * (height - d), 0), d, d, d, divisions, divisions, 0, in build()
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D | ArrowShapeBuilder.java | 36 int divisions) { in build() argument 69 CylinderShapeBuilder.build(builder, stemDiameter, stemLength, stemDiameter, divisions); in build() 74 ConeShapeBuilder.build(builder, coneDiameter, coneHeight, coneDiameter, divisions); in build()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
D | MeshPartBuilder.java | 330 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… in circle() argument 335 public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal); in circle() argument 339 …public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal, final… in circle() argument 344 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… in circle() argument 349 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… in circle() argument 354 …public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal, float… in circle() argument 358 …public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal, final… in circle() argument 363 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… in circle() argument 369 …public void ellipse (float width, float height, int divisions, float centerX, float centerY, float… in ellipse() argument 374 …public void ellipse (float width, float height, int divisions, final Vector3 center, final Vector3… in ellipse() argument [all …]
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D | ModelBuilder.java | 229 …public Model createCylinder (float width, float height, float depth, int divisions, final Material… in createCylinder() argument 231 return createCylinder(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes); in createCylinder() 238 …public Model createCylinder (float width, float height, float depth, int divisions, int primitiveT… in createCylinder() argument 240 …return createCylinder(width, height, depth, divisions, primitiveType, material, attributes, 0, 360… in createCylinder() 247 …public Model createCylinder (float width, float height, float depth, int divisions, final Material… in createCylinder() argument 249 …return createCylinder(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes, an… in createCylinder() 256 …public Model createCylinder (float width, float height, float depth, int divisions, int primitiveT… in createCylinder() argument 259 …part("cylinder", primitiveType, attributes, material).cylinder(width, height, depth, divisions, an… in createCylinder() 267 …public Model createCone (float width, float height, float depth, int divisions, final Material mat… in createCone() argument 268 return createCone(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes); in createCone() [all …]
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D | MeshBuilder.java | 853 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… 855 …EllipseShapeBuilder.build(this, radius, divisions, centerX, centerY, centerZ, normalX, normalY, no… 860 public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal) { 861 EllipseShapeBuilder.build(this, radius, divisions, center, normal); 866 …public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal, final… 868 EllipseShapeBuilder.build(this, radius, divisions, center, normal, tangent, binormal); 873 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… 875 …EllipseShapeBuilder.build(this, radius, divisions, centerX, centerY, centerZ, normalX, normalY, no… 881 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… 884 ….build(this, radius, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, angleFrom, a… [all …]
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/external/llvm/test/CodeGen/SystemZ/ |
D | int-div-06.ll | 1 ; Test that divisions by constants are implemented as multiplications.
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D | fp-div-01.ll | 75 ; Check that divisions of spilled values can use DEB rather than DEBR.
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D | fp-div-02.ll | 77 ; Check that divisions of spilled values can use DDB rather than DDBR.
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D | int-div-05.ll | 170 ; Check that divisions of spilled values can use DLG rather than DLGR.
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D | int-div-04.ll | 158 ; Check that divisions of spilled values can use DSG rather than DSGR.
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D | int-div-02.ll | 170 ; Check that divisions of spilled values can use DL rather than DLR.
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D | int-div-01.ll | 210 ; Check that divisions of spilled values can use DSGF rather than DSGFR.
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/external/skia/src/utils/ |
D | SkPatchUtils.cpp | 48 void restart(int divisions) { in restart() argument 49 fDivisions = divisions; in restart()
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/external/llvm/docs/_ocamldoc/ |
D | style.css | 46 /* Sections and document divisions */
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/external/llvm/test/CodeGen/X86/ |
D | fdiv-combine.ll | 64 ; The multiply is not 'arcp', but that does not prevent optimizing the divisions.
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/external/llvm/lib/Target/X86/ |
D | X86ScheduleBtVer2.td | 118 // FIXME 8/16 bit divisions
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/external/clang/include/clang/Frontend/ |
D | CodeGenOptions.def | 94 CODEGENOPT(ReciprocalMath , 1, 0) ///< Allow FP divisions to be reassociated.
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/external/llvm/test/CodeGen/ARM/ |
D | vector-promotion.ll | 123 ; The NORMAL mode does not promote anything as divisions are not legal.
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/ |
D | ChangeLog | 830 reducing the number of divisions to just two per line segment, which 833 divisions at all. The speed improvement is more noticeable at larger 2182 divisions.
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D | ChangeLog.24 | 2341 For some divisions, we use casts to 32bit entities. Always guard 5861 Minor optimizations by avoiding divisions. 5864 Replace divisions with multiplication in comparisons.
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D | ChangeLog.20 | 1637 direct computations with 16.16 values instead of sub-divisions. It
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/external/bison/doc/ |
D | bison.texi | 2100 Here, we will use locations to report divisions by zero, and locate the
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