Home
last modified time | relevance | path

Searched refs:divisions (Results 1 – 25 of 27) sorted by relevance

12

/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
DEllipseShapeBuilder.java30 …public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, flo… in build() argument
32 build(builder, radius, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, 0f, 360f); in build()
36 …public static void build (MeshPartBuilder builder, float radius, int divisions, final Vector3 cent… in build() argument
37 build(builder, radius, divisions, center.x, center.y, center.z, normal.x, normal.y, normal.z); in build()
41 …public static void build (MeshPartBuilder builder, float radius, int divisions, final Vector3 cent… in build() argument
43 …build(builder, radius, divisions, center.x, center.y, center.z, normal.x, normal.y, normal.z, tang… in build()
48 …public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, flo… in build() argument
50 …build(builder, radius, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, tangentX, … in build()
55 …public static void build (MeshPartBuilder builder, float radius, int divisions, float centerX, flo… in build() argument
57 …build(builder, radius * 2f, radius * 2f, divisions, centerX, centerY, centerZ, normalX, normalY, n… in build()
[all …]
DCylinderShapeBuilder.java27 …tatic void build (MeshPartBuilder builder, float width, float height, float depth, int divisions) { in build() argument
28 build(builder, width, height, depth, divisions, 0, 360); in build()
32 …d (MeshPartBuilder builder, float width, float height, float depth, int divisions, float angleFrom… in build() argument
33 build(builder, width, height, depth, divisions, angleFrom, angleTo, true); in build()
37 …d (MeshPartBuilder builder, float width, float height, float depth, int divisions, float angleFrom, in build() argument
44 final float step = (MathUtils.degreesToRadians * (angleTo - angleFrom)) / divisions; in build()
45 final float us = 1f / divisions; in build()
54 builder.ensureVertices(2 * (divisions + 1)); in build()
55 builder.ensureRectangleIndices(divisions); in build()
56 for (int i = 0; i <= divisions; i++) { in build()
[all …]
DConeShapeBuilder.java26 …tatic void build (MeshPartBuilder builder, float width, float height, float depth, int divisions) { in build() argument
27 build(builder, width, height, depth, divisions, 0, 360); in build()
30 …d (MeshPartBuilder builder, float width, float height, float depth, int divisions, float angleFrom, in build() argument
32 build(builder, width, height, depth, divisions, angleFrom, angleTo, true); in build()
35 …d (MeshPartBuilder builder, float width, float height, float depth, int divisions, float angleFrom, in build() argument
38 builder.ensureVertices(divisions + 2); in build()
39 builder.ensureTriangleIndices(divisions); in build()
45 final float step = (MathUtils.degreesToRadians * (angleTo - angleFrom)) / divisions; in build()
46 final float us = 1f / divisions; in build()
54 for (int i = 0; i <= divisions; i++) { in build()
[all …]
DCapsuleShapeBuilder.java25 public static void build (MeshPartBuilder builder, float radius, float height, int divisions) { in build() argument
28 CylinderShapeBuilder.build(builder, d, height - d, d, divisions, 0, 360, false); in build()
29 …uild(builder, matTmp1.setToTranslation(0, .5f * (height - d), 0), d, d, d, divisions, divisions, 0, in build()
31 …ild(builder, matTmp1.setToTranslation(0, -.5f * (height - d), 0), d, d, d, divisions, divisions, 0, in build()
DArrowShapeBuilder.java36 int divisions) { in build() argument
69 CylinderShapeBuilder.build(builder, stemDiameter, stemLength, stemDiameter, divisions); in build()
74 ConeShapeBuilder.build(builder, coneDiameter, coneHeight, coneDiameter, divisions); in build()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DMeshPartBuilder.java330 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… in circle() argument
335 public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal); in circle() argument
339 …public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal, final… in circle() argument
344 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… in circle() argument
349 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… in circle() argument
354 …public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal, float… in circle() argument
358 …public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal, final… in circle() argument
363 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa… in circle() argument
369 …public void ellipse (float width, float height, int divisions, float centerX, float centerY, float… in ellipse() argument
374 …public void ellipse (float width, float height, int divisions, final Vector3 center, final Vector3… in ellipse() argument
[all …]
DModelBuilder.java229 …public Model createCylinder (float width, float height, float depth, int divisions, final Material… in createCylinder() argument
231 return createCylinder(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes); in createCylinder()
238 …public Model createCylinder (float width, float height, float depth, int divisions, int primitiveT… in createCylinder() argument
240 …return createCylinder(width, height, depth, divisions, primitiveType, material, attributes, 0, 360… in createCylinder()
247 …public Model createCylinder (float width, float height, float depth, int divisions, final Material… in createCylinder() argument
249 …return createCylinder(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes, an… in createCylinder()
256 …public Model createCylinder (float width, float height, float depth, int divisions, int primitiveT… in createCylinder() argument
259 …part("cylinder", primitiveType, attributes, material).cylinder(width, height, depth, divisions, an… in createCylinder()
267 …public Model createCone (float width, float height, float depth, int divisions, final Material mat… in createCone() argument
268 return createCone(width, height, depth, divisions, GL20.GL_TRIANGLES, material, attributes); in createCone()
[all …]
DMeshBuilder.java853 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa…
855 …EllipseShapeBuilder.build(this, radius, divisions, centerX, centerY, centerZ, normalX, normalY, no…
860 public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal) {
861 EllipseShapeBuilder.build(this, radius, divisions, center, normal);
866 …public void circle (float radius, int divisions, final Vector3 center, final Vector3 normal, final…
868 EllipseShapeBuilder.build(this, radius, divisions, center, normal, tangent, binormal);
873 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa…
875 …EllipseShapeBuilder.build(this, radius, divisions, centerX, centerY, centerZ, normalX, normalY, no…
881 …public void circle (float radius, int divisions, float centerX, float centerY, float centerZ, floa…
884 ….build(this, radius, divisions, centerX, centerY, centerZ, normalX, normalY, normalZ, angleFrom, a…
[all …]
/external/llvm/test/CodeGen/SystemZ/
Dint-div-06.ll1 ; Test that divisions by constants are implemented as multiplications.
Dfp-div-01.ll75 ; Check that divisions of spilled values can use DEB rather than DEBR.
Dfp-div-02.ll77 ; Check that divisions of spilled values can use DDB rather than DDBR.
Dint-div-05.ll170 ; Check that divisions of spilled values can use DLG rather than DLGR.
Dint-div-04.ll158 ; Check that divisions of spilled values can use DSG rather than DSGR.
Dint-div-02.ll170 ; Check that divisions of spilled values can use DL rather than DLR.
Dint-div-01.ll210 ; Check that divisions of spilled values can use DSGF rather than DSGFR.
/external/skia/src/utils/
DSkPatchUtils.cpp48 void restart(int divisions) { in restart() argument
49 fDivisions = divisions; in restart()
/external/llvm/docs/_ocamldoc/
Dstyle.css46 /* Sections and document divisions */
/external/llvm/test/CodeGen/X86/
Dfdiv-combine.ll64 ; The multiply is not 'arcp', but that does not prevent optimizing the divisions.
/external/llvm/lib/Target/X86/
DX86ScheduleBtVer2.td118 // FIXME 8/16 bit divisions
/external/clang/include/clang/Frontend/
DCodeGenOptions.def94 CODEGENOPT(ReciprocalMath , 1, 0) ///< Allow FP divisions to be reassociated.
/external/llvm/test/CodeGen/ARM/
Dvector-promotion.ll123 ; The NORMAL mode does not promote anything as divisions are not legal.
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/
DChangeLog830 reducing the number of divisions to just two per line segment, which
833 divisions at all. The speed improvement is more noticeable at larger
2182 divisions.
DChangeLog.242341 For some divisions, we use casts to 32bit entities. Always guard
5861 Minor optimizations by avoiding divisions.
5864 Replace divisions with multiplication in comparisons.
DChangeLog.201637 direct computations with 16.16 values instead of sub-divisions. It
/external/bison/doc/
Dbison.texi2100 Here, we will use locations to report divisions by zero, and locate the

12