Searched refs:draw_surf (Results 1 – 1 of 1) sorted by relevance
466 _EGLSurface *draw_surf = _eglLookupSurface(draw, disp); in eglMakeCurrent() local486 if (!draw_surf || !read_surf) { in eglMakeCurrent()491 if ((!draw_surf && draw != EGL_NO_SURFACE) || in eglMakeCurrent()494 if (draw_surf || read_surf) in eglMakeCurrent()498 ret = drv->API.MakeCurrent(drv, disp, draw_surf, read_surf, context); in eglMakeCurrent()