Searched refs:elementArrayBuffer (Results 1 – 3 of 3) sorted by relevance
76 int elementArrayBuffer; member80 : elementArrayBuffer(-1) in VertexArrayState()199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()574 if (state.elementArrayBuffer == 0) in makeDrawCall()717 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()751 m_spec.vao.elementArrayBuffer = 0; in init()752 m_spec.state.elementArrayBuffer = 0; in init()830 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()[all …]
121 void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) { in setElementArrayBuffer() argument131 fElementArrayBuffer = elementArrayBuffer; in setElementArrayBuffer()
65 void setElementArrayBuffer(GrBufferObj *elementArrayBuffer);