Home
last modified time | relevance | path

Searched refs:elementArrayBuffer (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member
80 : elementArrayBuffer(-1) in VertexArrayState()
199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()
254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()
574 if (state.elementArrayBuffer == 0) in makeDrawCall()
717 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()
751 m_spec.vao.elementArrayBuffer = 0; in init()
752 m_spec.state.elementArrayBuffer = 0; in init()
830 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()
[all …]
/external/skia/src/gpu/gl/debug/
DGrDebugGL.cpp121 void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) { in setElementArrayBuffer() argument
131 fElementArrayBuffer = elementArrayBuffer; in setElementArrayBuffer()
DGrDebugGL.h65 void setElementArrayBuffer(GrBufferObj *elementArrayBuffer);