Searched refs:fBindUniformLocationSupport (Results 1 – 2 of 2) sorted by relevance
325 bool bindUniformLocationSupport() const { return fBindUniformLocationSupport; } in bindUniformLocationSupport()416 bool fBindUniformLocationSupport : 1; variable
216 fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location"); in init()218 fBindUniformLocationSupport = false; in init()1047 r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSupport ? "YES" : "NO")); in dump()