Searched refs:fChild (Results 1 – 3 of 3) sorted by relevance
712 fChild = fFirstChild ? fFirstChild->fPrevSibling : nullptr; in F2BIter()716 SkView* curr = fChild; in next()718 if (fChild) { in next()719 if (fChild == fFirstChild) { in next()720 fChild = nullptr; in next()722 fChild = fChild->fPrevSibling; in next()730 fChild = fFirstChild; in B2FIter()734 SkView* curr = fChild; in next()736 if (fChild) { in next()737 SkView* next = fChild->fNextSibling; in next()[all …]
147 , fChild(child) { in ComposeOneFragmentProcessor()166 b->add32(fMode | (fChild << 16)); in onGetGLSLProcessorKey()171 Child child() const { return fChild; } in child()187 if (kDst_Child == fChild) { in onComputeInvariantOutput()200 if (kDst_Child == fChild) { in onComputeInvariantOutput()219 Child fChild; member in ComposeOneFragmentProcessor
235 SkView* fFirstChild, *fChild;250 SkView* fFirstChild, *fChild;