Searched refs:fDstTopLeftUni (Results 1 – 2 of 2) sorted by relevance
39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()76 if (fDstTopLeftUni.isValid()) { in setData()77 pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().fX), in setData()85 SkASSERT(!fDstTopLeftUni.isValid()); in setData()
110 GrGLSLProgramDataManager::UniformHandle fDstTopLeftUni; variable