Searched refs:fFrameSize (Results 1 – 4 of 4) sorted by relevance
189 fFrameSize = 0; in init()573 U_ASSERT(groupOffset < fPattern->fFrameSize); in end64()1180 U_ASSERT(groupOffset < fPattern->fFrameSize); in group()1259 U_ASSERT(groupOffset < fPattern->fFrameSize); in appendGroup()2294 U_ASSERT(groupOffset < fPattern->fFrameSize); in start64()2394 if (adjustedLimit < fPattern->fFrameSize) { in setStackLimit()2395 adjustedLimit = fPattern->fFrameSize; in setStackLimit()2498 …REStackFrame *iFrame = (REStackFrame *)fStack->reserveBlock(fPattern->fFrameSize, fDeferredStatus); in resetStack()2504 for (i=0; i<fPattern->fFrameSize-RESTACKFRAME_HDRCOUNT; i++) { in resetStack()2694 int64_t *newFP = fStack->reserveBlock(fFrameSize, status); in StateSave()[all …]
94 fFrameSize = other.fFrameSize; in operator =()169 fFrameSize = 0; in init()
2095 if (size <= 0 || size > 0x100 || fRXPat->fFrameSize < 0) { in allocateStackData()2099 int32_t dataIndex = fRXPat->fFrameSize; in allocateStackData()2100 fRXPat->fFrameSize += size; in allocateStackData()2101 if (fRXPat->fFrameSize >= 0x00fffff0) { in allocateStackData()
603 int32_t fFrameSize; // Size of a state stack frame in the variable1807 int32_t fFrameSize; // The size of a frame in the backtrack stack. variable