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Searched refs:fLevels (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/core/
DSkMipMap.h41 fLevels = (Level*)newData; // could be nullptr in onDataChange()
45 Level* fLevels;
DSkMipMap.cpp274 mipmap->fLevels = (Level*)mipmap->writable_data(); in Build()
276 Level* levels = mipmap->fLevels; in Build()
368 if (nullptr == fLevels) { in extractLevel()
406 *levelPtr = fLevels[level - 1]; in extractLevel()
431 if (NULL == fLevels) { in getLevel()
441 *levelPtr = fLevels[index]; in getLevel()
/external/skia/src/gpu/vk/
DGrVkImage.h77 uint32_t fLevels; member
88 , fLevels(1) in ImageDesc()
DGrVkImage.cpp70 imageDesc.fLevels, // mipLevels in CreateResource()
DGrVkStencilAttachment.cpp42 imageDesc.fLevels = 1; in Create()
DGrVkTextureRenderTarget.cpp46 msImageDesc.fLevels = 1; in Create()
DGrVkRenderTarget.cpp133 msImageDesc.fLevels = 1; in Create()
DGrVkGpu.cpp513 imageDesc.fLevels = 1; in onCreateTexture()
751 imageDesc.fLevels = 1; in createTestingOnlyBackendTexture()