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Searched refs:fLoaded (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/animator/
DSkDisplayMovie.cpp25 SkDisplayMovie::SkDisplayMovie() : fDecodedSuccessfully(false), fLoaded(false), fMovieBuilt(false) { in SkDisplayMovie()
68 if (fLoaded == false) in doEvent()
77 if (fLoaded == false) in draw()
110 fLoaded = true; in enable()
111 movieMaker->fLoaded = true; in enable()
DSkDisplayMovie.h27 return fLoaded && fMovie.doEvent(evt); in doEvent()
43 SkBool8 fLoaded; variable
DSkAnimateMaker.cpp34 fFirstScriptError(false), fLoaded(false), fIDs(256), fAnimator(animator) in SkAnimateMaker()
176 return (!fInMovie || fLoaded) && fAnimator->doEvent(event); in doEvent()
DSkAnimateMaker.h143 SkBool8 fLoaded; variable