Searched refs:fLoaded (Results 1 – 4 of 4) sorted by relevance
25 SkDisplayMovie::SkDisplayMovie() : fDecodedSuccessfully(false), fLoaded(false), fMovieBuilt(false) { in SkDisplayMovie()68 if (fLoaded == false) in doEvent()77 if (fLoaded == false) in draw()110 fLoaded = true; in enable()111 movieMaker->fLoaded = true; in enable()
27 return fLoaded && fMovie.doEvent(evt); in doEvent()43 SkBool8 fLoaded; variable
34 fFirstScriptError(false), fLoaded(false), fIDs(256), fAnimator(animator) in SkAnimateMaker()176 return (!fInMovie || fLoaded) && fAnimator->doEvent(event); in doEvent()
143 SkBool8 fLoaded; variable