Searched refs:fPrimitiveProcessor (Results 1 – 9 of 9) sorted by relevance
22 glPB->fArgs.fPrimitiveProcessor->isPathRendering() && in addPathProcessingVarying()23 !glPB->fArgs.fPrimitiveProcessor->willUseGeoShader() && in addPathProcessingVarying()24 glPB->fArgs.fPrimitiveProcessor->numAttribs() == 0); in addPathProcessingVarying()
1815 program->setData(*args.fPrimitiveProcessor, pipeline, &textureAccesses); in flushGLState()2600 GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalStorageState(); in onDraw()2614 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); in onDraw()2689 static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor)->getBounds(); in setupPixelLocalStorage()
75 GrPendingProgramElement<const GrPrimitiveProcessor> fPrimitiveProcessor; member
77 const GrPrimitiveProcessor* primProc = drawArray.fPrimitiveProcessor.get(); in onDraw()
345 : fPrimitiveProcessor(primProc) in DrawArgs()350 const GrPrimitiveProcessor* fPrimitiveProcessor; member
166 draws->fPrimitiveProcessor.reset(primProc); in initDraw()
38 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; } in primitiveProcessor()
267 *args.fPrimitiveProcessor, in finalize()
1213 program->setData(this, *args.fPrimitiveProcessor, *args.fPipeline); in onDraw()1219 this->bindGeometry(*args.fPrimitiveProcessor, vertices); in onDraw()