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Searched refs:fPrimitiveProcessor (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp22 glPB->fArgs.fPrimitiveProcessor->isPathRendering() && in addPathProcessingVarying()
23 !glPB->fArgs.fPrimitiveProcessor->willUseGeoShader() && in addPathProcessingVarying()
24 glPB->fArgs.fPrimitiveProcessor->numAttribs() == 0); in addPathProcessingVarying()
DGrGLGpu.cpp1815 program->setData(*args.fPrimitiveProcessor, pipeline, &textureAccesses); in flushGLState()
2600 GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalStorageState(); in onDraw()
2614 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); in onDraw()
2689 static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor)->getBounds(); in setupPixelLocalStorage()
/external/skia/src/gpu/batches/
DGrVertexBatch.h75 GrPendingProgramElement<const GrPrimitiveProcessor> fPrimitiveProcessor; member
DGrVertexBatch.cpp77 const GrPrimitiveProcessor* primProc = drawArray.fPrimitiveProcessor.get(); in onDraw()
/external/skia/src/gpu/
DGrGpu.h345 : fPrimitiveProcessor(primProc) in DrawArgs()
350 const GrPrimitiveProcessor* fPrimitiveProcessor; member
DGrBatchFlushState.h166 draws->fPrimitiveProcessor.reset(primProc); in initDraw()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h38 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; } in primitiveProcessor()
/external/skia/src/gpu/vk/
DGrVkProgramBuilder.cpp267 *args.fPrimitiveProcessor, in finalize()
DGrVkGpu.cpp1213 program->setData(this, *args.fPrimitiveProcessor, *args.fPipeline); in onDraw()
1219 this->bindGeometry(*args.fPrimitiveProcessor, vertices); in onDraw()