Searched refs:fTicks (Results 1 – 2 of 2) sorted by relevance
249 fState[animatorIndex].fTicks = inTime; in getTime()289 state.fTicks = 0; in initState()308 … existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin()); in pickUp()350 state.fTicks = 0; in resetState()
63 SkMSec fTicks; member