Searched refs:filterRects (Results 1 – 1 of 1) sorted by relevance
214 bool filterRects = true; in main() local241 cascade_gpu->setMinNeighbors((filterRects || findLargestObject) ? 4 : 0); in main()250 (filterRects || findLargestObject) ? 4 : 0, in main()268 if ((filterRects || findLargestObject) && !faces.empty()) in main()281 displayState(frameDisp, helpScreen, useGPU, findLargestObject, filterRects, fps); in main()301 filterRects = !filterRects; in main()