Searched refs:finalMatrix (Results 1 – 1 of 1) sorted by relevance
751 SkMatrix finalMatrix = state.fCanvasTransform; in Create() local752 finalMatrix.preConcat(state.fShaderTransform); in Create()753 finalMatrix.preConcat(mapperMatrix); in Create()761 if (finalMatrix.hasPerspective()) { in Create()762 if (!split_perspective(finalMatrix, in Create()763 &finalMatrix, &perspectiveInverseOnly)) { in Create()770 if (!inverse_transform_bbox(finalMatrix, &bbox)) { in Create()815 SkPDFUtils::MatrixToArray(finalMatrix)); in Create()836 SkMatrix finalMatrix = state.fCanvasTransform; in Create() local837 finalMatrix.preConcat(state.fShaderTransform); in Create()[all …]