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Searched refs:findAndRefTextureByUniqueKey (Results 1 – 13 of 13) sorted by relevance

/external/skia/include/gpu/
DGrTextureProvider.h47 GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key);
/external/skia/src/gpu/
DGrResourceProvider.h94 using GrTextureProvider::findAndRefTextureByUniqueKey;
DGrLayerAtlas.cpp56 fTexture.reset(fTexProvider->findAndRefTextureByUniqueKey(get_layer_atlas_key())); in reattachBackingTexture()
DGrImageIDTextureAdjuster.cpp88 tex = this->context()->textureProvider()->findAndRefTextureByUniqueKey(fOriginalKey); in refOriginalTexture()
DGrTextureProvider.cpp159 GrTexture* GrTextureProvider::findAndRefTextureByUniqueKey(const GrUniqueKey& key) { in findAndRefTextureByUniqueKey() function in GrTextureProvider
DGrTextureParamsAdjuster.cpp144 GrTexture* cachedCopy = context->textureProvider()->findAndRefTextureByUniqueKey(key); in refCopy()
442 GrTexture* result = fContext->textureProvider()->findAndRefTextureByUniqueKey(copyKey); in refTextureForParams()
DGrClipMaskManager.cpp619 if (GrTexture* texture = resourceProvider->findAndRefTextureByUniqueKey(key)) { in createAlphaClipMask()
1092 if (GrTexture* texture = resourceProvider->findAndRefTextureByUniqueKey(key)) { in createSoftwareClipMask()
/external/skia/src/effects/
DGrCircleBlurFragmentProcessor.cpp245 GrTexture *blurProfile = textureProvider->findAndRefTextureByUniqueKey(key); in CreateCircleBlurProfileTexture()
DSkColorCubeFilter.cpp315 context->textureProvider()->findAndRefTextureByUniqueKey(key)); in asFragmentProcessor()
DSkBlurMaskFilter.cpp792 GrTexture *blurProfile = textureProvider->findAndRefTextureByUniqueKey(key); in CreateBlurProfileTexture()
962 SkAutoTUnref<GrTexture> blurNinePatchTexture(texProvider->findAndRefTextureByUniqueKey(key)); in Create()
/external/skia/src/gpu/effects/
DGrTextureStripAtlas.cpp204 fTexture = fDesc.fContext->textureProvider()->findAndRefTextureByUniqueKey(key); in lockTexture()
/external/skia/src/core/
DSkImageCacherator.cpp258 if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKey(key)) { in lockTexture()
/external/skia/tests/
DGLProgramsTest.cpp171 GrTexture* texture = textureProvider->findAndRefTextureByUniqueKey(key); in random_render_target()