Searched refs:fragInputs (Results 1 – 1 of 1) sorted by relevance
509 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in flatshadeVertices() local511 for (size_t inputNdx = 0; inputNdx < fragInputs.size(); ++inputNdx) in flatshadeVertices()512 if (fragInputs[inputNdx].flatshade) in flatshadeVertices()534 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geome… in clipPrimitives() local666 for (size_t outputNdx = 0; outputNdx < fragInputs.size(); ++outputNdx) in clipPrimitives()668 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives()721 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in clipPrimitives() local756 for (size_t outputNdx = 0; outputNdx < fragInputs.size(); ++outputNdx) in clipPrimitives()759 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives()