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Searched refs:fragInputs (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderer.cpp509 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in flatshadeVertices() local
511 for (size_t inputNdx = 0; inputNdx < fragInputs.size(); ++inputNdx) in flatshadeVertices()
512 if (fragInputs[inputNdx].flatshade) in flatshadeVertices()
534 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geome… in clipPrimitives() local
666 for (size_t outputNdx = 0; outputNdx < fragInputs.size(); ++outputNdx) in clipPrimitives()
668 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives()
721 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in clipPrimitives() local
756 for (size_t outputNdx = 0; outputNdx < fragInputs.size(); ++outputNdx) in clipPrimitives()
759 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives()