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/external/mesa3d/src/glsl/
Dlinker.cpp345 find_assignment_visitor frag_data("gl_FragData"); in validate_fragment_shader_executable() local
348 frag_data.run(shader->ir); in validate_fragment_shader_executable()
350 if (frag_color.variable_found() && frag_data.variable_found()) { in validate_fragment_shader_executable()