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Searched refs:fragmentDepthBuffer (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderer.cpp49 float* fragmentDepthBuffer; member
1120 …>outputs, triangle.v2->outputs, &buffers.shaderOutputs[0], buffers.fragmentDepthBuffer, triangle.v… in rasterizePrimitive()
1123 if (buffers.fragmentDepthBuffer && state.fragOps.polygonOffsetEnabled) in rasterizePrimitive()
1139 …rasterizer.rasterize(&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets,… in rasterizePrimitive()
1147 if (buffers.fragmentDepthBuffer && state.fragOps.polygonOffsetEnabled) in rasterizePrimitive()
1149 …buffers.fragmentDepthBuffer[sampleNdx] = de::clamp(buffers.fragmentDepthBuffer[sampleNdx] + depthO… in rasterizePrimitive()
1156 if (buffers.fragmentDepthBuffer && state.fragOps.depthClampEnabled) in rasterizePrimitive()
1158 …buffers.fragmentDepthBuffer[sampleNdx] = de::clamp(buffers.fragmentDepthBuffer[sampleNdx], depthCl… in rasterizePrimitive()
1162 … numRasterizedPackets, visibleFace, buffers.shaderOutputs, buffers.fragmentDepthBuffer, buffers.sh… in rasterizePrimitive()
1177 …uts, line.v1->outputs, DE_NULL, &buffers.shaderOutputs[0], buffers.fragmentDepthBuffer, line.v1->p… in rasterizePrimitive()
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