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Searched refs:frameNum (Results 1 – 5 of 5) sorted by relevance

/external/webrtc/webrtc/modules/video_processing/test/
Dbrightness_detection_test.cc23 uint32_t frameNum = 0; in TEST_F() local
31 frameNum++; in TEST_F()
44 float warningProportion = static_cast<float>(warningCount) / frameNum * 100; in TEST_F()
50 frameNum = 0; in TEST_F()
54 frameNum < 300) { in TEST_F()
57 frameNum++; in TEST_F()
82 warningProportion = static_cast<float>(warningCount) / frameNum * 100; in TEST_F()
87 frameNum = 0; in TEST_F()
91 frameNum < 300) { in TEST_F()
94 frameNum++; in TEST_F()
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Ddeflickering_test.cc28 uint32_t frameNum = 0; in TEST_F() local
56 frameNum = 0; in TEST_F()
59 frameNum++; in TEST_F()
81 printf("%u\n", static_cast<int>(acc_ticks.Microseconds() / frameNum)); in TEST_F()
93 static_cast<int>(avg_runtime / frameNum / NumRuns)); in TEST_F()
95 static_cast<int>(min_runtime / frameNum)); in TEST_F()
/external/opencv3/modules/cudalegacy/src/cuda/
Dgmg.cu174 … const int frameNum, const float learningRate, const bool updateBackgroundModel) in update() argument
187 if (frameNum >= c_numInitializationFrames) in update()
221 if (frameNum == c_numInitializationFrames - 1) in update()
228 … int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream) in update_gpu() argument
235 … stream>>>((PtrStepSz<SrcT>) frame, fgmask, colors, weights, nfeatures, frameNum, learningRate, up… in update_gpu()
243 …pb fgmask, PtrStepSzi colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRa…
244 …pb fgmask, PtrStepSzi colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRa…
245 …pb fgmask, PtrStepSzi colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRa…
247 …pb fgmask, PtrStepSzi colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRa…
248 …pb fgmask, PtrStepSzi colors, PtrStepf weights, PtrStepi nfeatures, int frameNum, float learningRa…
[all …]
/external/opencv3/samples/cpp/tutorial_code/HighGUI/video-input-psnr-ssim/
Dvideo-input-psnr-ssim.cpp48 int frameNum = -1; // Frame counter in main() local
105 ++frameNum; in main()
106 cout << "Frame: " << frameNum << "# "; in main()
/external/opencv3/modules/cudalegacy/src/
Dgmg.cpp62 … int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream);
173 … int frameNum, float learningRate, bool updateBackgroundModel, cudaStream_t stream); in apply()