Searched refs:generateTexture (Results 1 – 10 of 10) sorted by relevance
109 final int rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in testRgbRendering()151 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in testYuvRendering()241 rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
149 int oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES); in testEncoderUsingTextures()
63 public static int generateTexture(int target) { in generateTexture() method in GlUtil
60 textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in GlTextureFrameBuffer()
335 oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
504 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in renderFrameOnRenderThread()
193 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); in createTextures()
161 tex.reset(generator->generateTexture(nullptr, &subset)); in lockAsBitmap()269 if (GrTexture* tex = generator->generateTexture(ctx, &subset)) { in lockTexture()
107 GrTexture* SkImageGenerator::generateTexture(GrContext* ctx, const SkIRect* subset) { in generateTexture() function in SkImageGenerator
167 GrTexture* generateTexture(GrContext*, const SkIRect* subset = nullptr);