Searched refs:get3D (Results 1 – 2 of 2) sorted by relevance
105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D() function in deqp::gls::TextureBinding
286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()