Searched refs:getInterpolationLinearVelocity (Results 1 – 7 of 7) sorted by relevance
164 void getInterpolationLinearVelocity(btVector3 & out) { in getInterpolationLinearVelocity() function165 out = $self->getInterpolationLinearVelocity(); in getInterpolationLinearVelocity()
341 public Vector3 getInterpolationLinearVelocity() { in getInterpolationLinearVelocity() method in btCollisionObject458 public void getInterpolationLinearVelocity(Vector3 out) { in getInterpolationLinearVelocity() method in btCollisionObject
116 public btVector3FloatData getInterpolationLinearVelocity() { in getInterpolationLinearVelocity() method in btCollisionObjectFloatData
116 public btVector3DoubleData getInterpolationLinearVelocity() { in getInterpolationLinearVelocity() method in btCollisionObjectDoubleData
388 const btVector3& getInterpolationLinearVelocity() const in ATTRIBUTE_ALIGNED16()
366 body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(), in synchronizeSingleMotionState()
1863 out = self->getInterpolationLinearVelocity(); in btCollisionObject_getInterpolationLinearVelocity__SWIG_1()24404 result = (btVector3 *) &((btCollisionObject const *)arg1)->getInterpolationLinearVelocity(); in Java_com_badlogic_gdx_physics_bullet_collision_CollisionJNI_btCollisionObject_1getInterpolationLinearVelocity_1_1SWIG_10()