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Searched refs:getLinearVelocity (Results 1 – 23 of 23) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
DbtContactConstraint.cpp154 body1.getLinearVelocity(), in resolveSingleBilateral()
156 body2.getLinearVelocity(), in resolveSingleBilateral()
DbtSliderConstraint.cpp150 …assTransform(),m_rbB.getCenterOfMassTransform(), m_rbA.getLinearVelocity(),m_rbB.getLinearVelocity in getInfo2()
DbtGeneric6DofConstraint.cpp575 const btVector3& linVelA = m_rbA.getLinearVelocity(); in getInfo2()
576 const btVector3& linVelB = m_rbB.getLinearVelocity(); in getInfo2()
DbtGeneric6DofSpring2Constraint.cpp479 const btVector3& linVelA = m_rbA.getLinearVelocity(); in getInfo2()
480 const btVector3& linVelB = m_rbB.getLinearVelocity(); in getInfo2()
DbtSequentialImpulseConstraintSolver.cpp479 solverBody->m_linearVelocity = rb->getLinearVelocity(); in initSolverBody()
1466 …btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImp… in solveGroupCacheFriendlySetup()
1469 …btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImp… in solveGroupCacheFriendlySetup()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
DBodyDef.java197 public Vec2 getLinearVelocity() { in getLinearVelocity() method in BodyDef
DBody.java403 public final Vec2 getLinearVelocity() { in getLinearVelocity() method in Body
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DBox2DCharacterControllerTest.java191 Vector2 vel = player.getLinearVelocity(); in render()
259 System.out.println("jump before: " + player.getLinearVelocity()); in render()
262 System.out.println("jump, " + player.getLinearVelocity()); in render()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
DbtRigidBody.h359 const btVector3& getLinearVelocity() const { in getLinearVelocity() function
423 if ((getLinearVelocity().length2() < m_linearSleepingThreshold*m_linearSleepingThreshold) && in updateDeactivation()
DbtRigidBody.cpp428 m_interpolationLinearVelocity = getLinearVelocity(); in setCenterOfMassTransform()
DbtDiscreteDynamicsWorld.cpp1044 btVector3 linVel = body->getLinearVelocity(); in integrateTransforms()
1053 btScalar ms2 = body->getLinearVelocity().length2(); in integrateTransforms()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
DParticleGroup.java83 public Vec2 getLinearVelocity() { in getLinearVelocity() method in ParticleGroup
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
DBody.java122 public Vector2 getLinearVelocity () { in getLinearVelocity() method in Body
123 Vec2 lv = body.getLinearVelocity(); in getLinearVelocity()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
DBodyTypes.java152 Vector2 v = m_platform.getLinearVelocity(); in render()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtRigidBodyDoubleData.java83 public btVector3DoubleData getLinearVelocity() { in getLinearVelocity() method in btRigidBodyDoubleData
DbtRigidBodyFloatData.java83 public btVector3FloatData getLinearVelocity() { in getLinearVelocity() method in btRigidBodyFloatData
DbtSolverBody.java138 public btVector3 getLinearVelocity() { in getLinearVelocity() method in btSolverBody
DbtRigidBody.java522 public Vector3 getLinearVelocity() { in getLinearVelocity() method in btRigidBody
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
DbtRaycastVehicle.cpp278 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length(); in updateVehicle()
287 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.)) in updateVehicle()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
DBody.java258 public Vector2 getLinearVelocity () { in getLinearVelocity() method in Body
DBox2DDebugRenderer.java125 drawSegment(position, body.getLinearVelocity().add(position), VELOCITY_COLOR); in renderBody()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
DbtSoftBody.h419 if(m_rigid) return(m_rigid->getLinearVelocity()); in linearVelocity()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
Ddynamics_wrap.cpp3311 result = (btVector3 *) &((btRigidBody const *)arg1)->getLinearVelocity(); in Java_com_badlogic_gdx_physics_bullet_dynamics_DynamicsJNI_btRigidBody_1getLinearVelocity()