Searched refs:getMaxTextureUnits (Results 1 – 3 of 3) sorted by relevance
69 final int max = Math.min(getMaxTextureUnits(), MAX_GLES_UNITS); in DefaultTextureBinder()81 private static int getMaxTextureUnits () { in getMaxTextureUnits() method in DefaultTextureBinder
51 GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; } in getMaxTextureUnits() function
30 GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits()); in debugGLActiveTexture()235 i < GrDebugGL::getInstance()->getMaxTextureUnits(); in debugGLDeleteTextures()