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Searched refs:getParentToLocalRot (Results 1 – 2 of 2) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
DbtMultiBody.cpp444 const btQuaternion & btMultiBody::getParentToLocalRot(int i) const in getParentToLocalRot() function in btMultiBody
455 result = quatRotate(getParentToLocalRot(i).inverse(),result); in localPosToWorld()
473 …return quatRotate(getParentToLocalRot(i),worldPosToLocal(getParent(i), world_pos)) - getRVector(i); in worldPosToLocal()
481 result = quatRotate(getParentToLocalRot(i).inverse() , result); in localDirToWorld()
493 return quatRotate(getParentToLocalRot(i) ,worldDirToLocal(getParent(i), world_dir)); in worldDirToLocal()
2407 world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1]; in forwardKinematics()
2452 world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1]; in updateCollisionObjectWorldTransforms()
DbtMultiBody.h264 …const btQuaternion & getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to …