Searched refs:getUpAxisDirections (Results 1 – 2 of 2) sorted by relevance
249 …m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_vertic… in stepUp()255 …start.setOrigin (m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_convexShape->getMargin()… in stepUp()258 …btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, -getUpAxisDirections()[m_upAx… in stepUp()274 if(callback.m_hitNormalWorld.dot(getUpAxisDirections()[m_upAxis]) > 0.0) in stepUp()437 btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); in stepDown()440 …btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, getUpAxisDirections()[m_upAxi… in stepDown()444 …btKinematicClosestNotMeConvexResultCallback callback2 (m_ghostObject, getUpAxisDirections()[m_upAx… in stepDown()497 btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); in stepDown()541 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); in stepDown()757 btVector3* btKinematicCharacterController::getUpAxisDirections() in getUpAxisDirections() function in btKinematicCharacterController
83 static btVector3* getUpAxisDirections(); in ATTRIBUTE_ALIGNED16()