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Searched refs:gim_inertia_add_transformed (Results 1 – 5 of 5) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
DbtGImpactShape.cpp44 inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]); in calculateLocalInertia()
48 inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity()); in calculateLocalInertia()
DbtGImpactMassUtil.h32 SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed( in gim_inertia_add_transformed() function
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
DCollision.java288 …public static Vector3 gim_inertia_add_transformed(Vector3 source_inertia, Vector3 added_inertia, M… in gim_inertia_add_transformed() method in Collision
289 return CollisionJNI.gim_inertia_add_transformed(source_inertia, added_inertia, transform); in gim_inertia_add_transformed()
DCollisionJNI.java2909 …public final static native Vector3 gim_inertia_add_transformed(Vector3 jarg1, Vector3 jarg2, Matri… in gim_inertia_add_transformed() method in CollisionJNI
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
Dcollision_wrap.cpp52989 …result = gim_inertia_add_transformed((btVector3 const &)*arg1,(btVector3 const &)*arg2,(btTransfor… in Java_com_badlogic_gdx_physics_bullet_collision_CollisionJNI_gim_1inertia_1add_1transformed()